add animated flames to candles

This commit is contained in:
Napiophelios 2016-12-28 18:15:24 -05:00
parent 95a1051b3c
commit 53baae2aa0
125 changed files with 1048 additions and 468 deletions

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default
moreores
farming
vessels
mobs?

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CRAFTING:
hive_wild:
naturally occurring in apple trees, remove the leaves above the
hive to make it drop
bee hive:
wood wood wood
stick hive_wild stick
stick wood stick
empty bee hive: (bees will occupy it after a few minutes)
wood wood wood
stick paper stick
stick wood stick
honeycomb:
punch a bee hive (or wild bee hive)... take too much and the
bees will sting you.
wax/honey:
cook comb -> wax x2
craft comb -> honey x2
candle:
wax string wax
wall mount candle:
candle
ingot
candelabra:
candle candle candle
ingot ingot ingot <- must be 3 of the same ore
ingot can be any of: steel, silver, bronze, copper, gold
candles (all types) are not lit when placed, punch with a torch to light
them. punch them with anything but a torch to snuff them out

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church_candles/hive.lua Normal file
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--[[
--==========================================
-- Candles mod by darkrose
-- Copyright (C) Lisa Milne 2013 <lisa@ltmnet.com>
-- Code: GPL version 2
-- http://www.gnu.org/licenses/>
--==========================================
--Artificial Hive node functions and formspec from xdecor mod
--Copyright (c) 2015-2016 kilbith <jeanpatrick.guerrero@gmail.com>
--Code: GPL version 3
--==========================================
--]]
local hive = {}
local honey_max = 16
function hive.construct(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local formspec = [[ size[8,5;]
label[0.5,0.03;Bees are busy making honey...]
image[7,0;1,1;candles_hive_bee.png]
image[6,0;1,1;candles_hive_dandelion.png]
image[5,0;1,1;candles_hive_layout.png]
list[context;honey;5,0;1,1;]
list[current_player;main;0,1.35;8,4;] ]]
..default.gui_bg
..default.gui_bg_img
..default.gui_slots
..default.get_hotbar_bg(0,1.35)
meta:set_string("formspec", formspec)
meta:set_string("infotext", "Artificial Hive")
inv:set_size("honey", 1)
local timer = minetest.get_node_timer(pos)
timer:start(math.random(64, 128))
end
function hive.timer(pos)
local time = (minetest.get_timeofday() or 0) * 24000
if time < 5500 or time > 18500 then return true end
local inv = minetest.get_meta(pos):get_inventory()
local honeystack = inv:get_stack("honey", 1)
local honey = honeystack:get_count()
local radius = 4
local minp = vector.add(pos, -radius)
local maxp = vector.add(pos, radius)
local flowers = minetest.find_nodes_in_area_under_air(minp, maxp, "group:flower")
if #flowers > 2 and honey < honey_max then
inv:add_item("honey", "church_candles:honey")
elseif honey == honey_max then
local timer = minetest.get_node_timer(pos)
timer:stop() return true
end
return true
end
--------------------
-- Nodes
--------------------
--Natural Beehive
minetest.register_node("church_candles:hive_wild", {
description = "Beehive",
drawtype = "plantlike",
--visual_scale = 0.5,
tiles = {"church_candles_hive_wild.png"},
inventory_image = "church_candles_hive_wild.png",
paramtype = "light",
sunlight_propagates = true,
walkable = true,
groups = {snappy = 3, oddly_breakable_by_hand = 2, flammable = 1, not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
drop = "church_candles:honey 2",
drop = {
max_items = 1,
items = {
{items = {"church_candles:comb"}, rarity = 5},
{items = {"church_candles:honey 2"}}
}
},
after_place_node = function(pos, placer, itemstack)
if minetest.get_modpath( "mobs") then
if math.random(1, 6) == 1 then
minetest.add_entity(pos, "mobs_animal:bee")
end
else
end
end,
on_punch = function(_, _, puncher, _)
local health = puncher:get_hp()
puncher:set_hp(health - 1)
end,
on_rightclick = function(_, _, clicker)
local health = clicker:get_hp()
clicker:set_hp(health - 1)
end,
})
--Artificial Hive
minetest.register_node("church_candles:hive", {
description = "Artificial Hive",
tile_images = {"church_candles_hive_top.png","church_candles_hive_bottom.png",
"church_candles_hive.png","church_candles_hive.png",
"church_candles_hive.png","church_candles_hive_front.png"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
place_param2 = 0,
on_rotate = screwdriver.rotate_simple,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.375, 0, -0.375, 0.375, 0.5, 0.375},
{-0.4375, 0.375, -0.4375, 0.4375, 0.4375, 0.4375},
{-0.4375, -0.0625, -0.4375, 0.4375, 0, 0.4375},
{-0.4375, -0.5, 0.375, -0.375, 0.4375, 0.4375},
{0.375, -0.5, 0.375, 0.4375, 0.4375, 0.4375},
{-0.4375, -0.5, -0.375, 0.4375, -0.0625, 0.4375},
{-0.4375, -0.5, -0.4375, 0.4375, -0.4375, 0.4375},
{-0.4375, -0.5, -0.4375, -0.375, 0.375, -0.375},
{0.375, -0.5, -0.4375, 0.4375, 0.4375, -0.375},
{-0.125, -0.3125, -0.4375, 0.125, -0.1875, -0.3125},--knob
},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
after_place_node = function(pos, placer, itemstack)
if minetest.get_modpath( "mobs") then
if math.random(1, 12) == 1 then
minetest.add_entity(pos, "mobs_animal:bee")
end
else
end
end,
on_construct = hive.construct,
on_timer = hive.timer,
can_dig = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("honey")
end,
on_punch = function(_, _, puncher)
puncher:set_hp(puncher:get_hp() - 1)
end,
allow_metadata_inventory_put = function() return 0 end,
on_metadata_inventory_take = function(pos, _, _, stack)
if stack:get_count() == honey_max then
local timer = minetest.get_node_timer(pos)
timer:start(math.random(64, 128))
end
end
})
minetest.register_node("church_candles:hive_empty", {
description = "Artificial Hive (empty)",
tile_images = {"church_candles_hive_empty_top.png","church_candles_hive_empty_bottom.png",
"church_candles_hive_empty.png","church_candles_hive_empty.png",
"church_candles_hive_empty.png","church_candles_hive_empty_front.png"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
place_param2 = 0,
on_rotate = screwdriver.rotate_simple,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.375, 0, -0.375, 0.375, 0.5, 0.375},
{-0.4375, 0.375, -0.4375, 0.4375, 0.4375, 0.4375},
{-0.4375, -0.0625, -0.4375, 0.4375, 0, 0.4375},
{-0.4375, -0.5, 0.375, -0.375, 0.4375, 0.4375},
{0.375, -0.5, 0.375, 0.4375, 0.4375, 0.4375},
{-0.4375, -0.5, -0.375, 0.4375, -0.0625, 0.4375},
{-0.4375, -0.5, -0.4375, 0.4375, -0.4375, 0.4375},
{-0.4375, -0.5, -0.4375, -0.375, 0.375, -0.375},
{0.375, -0.5, -0.4375, 0.4375, 0.4375, -0.375},
{-0.125, -0.3125, -0.4375, 0.125, -0.1875, -0.3125},--knob
},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
after_place_node = function(pos, placer, itemstack)
if minetest.get_modpath( "mobs") then
if math.random(1, 18) == 1 then
minetest.add_entity(pos, "mobs_animal:bee")
end
else
end
end,
on_timer = function(pos,elapsed)
minetest.env:add_node(pos,{name="church_candles:hive"})
return false
end,
on_construct = function(pos)
local tmr = minetest.env:get_node_timer(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("infotext","Bee Hive: Empty");
tmr:start(300)
end
})
--Busy Bees (adapted from glow mod by bdjnk)
minetest.register_node("church_candles:busybees", {
description = "Busy Bees",
inventory_image ="church_candles_hive_bee.png",
drawtype = "glasslike",
tiles = {
{
name = "church_candles_hive_busybees.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2,
},
},
},
alpha = 155,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
climbable = false,
buildable_to = true,
--groups = {not_in_creative_inventory =1},
on_punch = function(_, _, puncher, _)
local health = puncher:get_hp()
puncher:set_hp(health - 1)
end,
on_rightclick = function(_, _, clicker)
local health = clicker:get_hp()
clicker:set_hp(health - 1)
end,
on_construct = function(pos)
minetest.sound_play("church_candles_bee", {gain = 0.009, max_hear_distance = 1.0})
end,
})
--Honeycomb Block
minetest.register_node("church_candles:honeycomb_block", {
description = "Honeycomb Block",
inventory_image = "church_candles_honey_comb_block.png",
tiles = {"church_candles_honey_comb_block.png"},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_dirt_defaults(),
})
--Jar of Honey
minetest.register_node("church_candles:honey_jar", {
description = "Jar of Honey",
inventory_image = "church_candles_honey_jar_inv.png",
drawtype = "nodebox",
use_texture_alpha = true,
tiles = {"church_candles_honey_jar_top.png","church_candles_honey_jar_bottom.png","church_candles_honey_jar.png"},
wield_image = "church_candles_honey_jar_inv.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5, -0.1875, 0.1875, 0.0625, 0.1875},
{-0.125, 0.0625, -0.125, 0.125, 0.125, 0.125},
{-0.25, -0.4375, -0.1875, 0.25, 0, 0.1875},
{-0.1875, -0.4375, -0.25, 0.1875, 0, 0.25},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.3125, -0.5, -0.3125, 0.3125, 0.1875, 0.3125},
--{-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
},
groups = {vessel=1,dig_immediate=3,attached_node=1},
sounds = default.node_sound_glass_defaults(),
on_use = minetest.item_eat(10),
})
--Bottle of Honey
minetest.register_node("church_candles:honey_bottled", {
description = "Bottled Honey",
inventory_image = "church_candles_honey_bottled.png",
drawtype = "plantlike",
tiles = {"church_candles_honey_bottled.png"},
wield_image = "church_candles_honey_bottled.png",
paramtype = "light",
is_ground_content = false,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
},
groups = {vessel=1,dig_immediate=3,attached_node=1},
sounds = default.node_sound_glass_defaults(),
on_use = minetest.item_eat(6, "vessels:glass_bottle"),
})
------------
-- ABMs
------------
--particle ABM adapted from Bees Mod by bas080
minetest.register_abm({ --particles
nodenames = {"church_candles:hive", "church_candles:hive_empty"},
interval = 10,
chance = 4,
action = function(pos)
if minetest.env:get_timeofday() >= 0.25 and minetest.env:get_timeofday() < 0.75 then
minetest.add_particle({
pos = {x=pos.x, y=pos.y, z=pos.z},
vel = {x=(math.random()-0.5)*5,y=(math.random()-0.5)*5,z=(math.random()-0.5)*5},
acc = {x=math.random()-0.5,y=math.random()-0.5,z=math.random()-0.5},
expirationtime = math.random(3.5),
minsize = 0.1,
maxsize = 0.2,
collisiondetection = true,
texture = "church_candles_hive_bee.png",
})
end
end,
})
--bee spawning adapted from glow mod by bdjnk
minetest.register_abm({
nodenames = { "air" },
neighbors = {"group:flower"},
interval = 1200,
chance = 100,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.env:get_timeofday() >= 0.25 and minetest.env:get_timeofday() < 0.75 then
if minetest.find_node_near(pos, 4, "church_candles:busybees") == nil then
minetest.set_node(pos, {name = "church_candles:busybees"})
minetest.sound_play("church_candles_bee", {gain = 0.1, max_hear_distance = 1.0})
end
end
end,
})
minetest.register_abm({
nodenames = { "air" },
neighbors = {"church_candles:hive_wild"},
interval = 60,
chance = 10,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.env:get_timeofday() >= 0.25 and minetest.env:get_timeofday() < 0.75 then
if minetest.find_node_near(pos, 4, "church_candles:busybees") == nil then
minetest.set_node(pos, {name = "church_candles:busybees"})
minetest.sound_play("church_candles_bee", {gain = 0.1, max_hear_distance = 1.0})
end
end
end,
})
minetest.register_abm({
nodenames = {"church_candles:busybees"},
interval = 100,
chance = 3,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.remove_node(pos)
end,
})
minetest.register_abm({
nodenames = "default:apple",
neighbors = "default:leaves",
interval = 1200,
chance = 61,
action = function(pos, node, active_object_count, active_object_count_wider)
local abv = minetest.env:get_node({x=pos.x,y=pos.y+1,z=pos.z})
if not abv or abv.name ~= "default:leaves" then
return nil
end
minetest.env:add_node(pos,{name="church_candles:hive_wild", param2 = 0})
end
})
----------------
-- Craft Items
----------------
minetest.register_craftitem("church_candles:honey", {
description = "Honey",
inventory_image = "church_candles_honey.png",
wield_image = "church_candles_honey.png",
on_use = minetest.item_eat(2)
})
minetest.register_craftitem("church_candles:comb", {
description = "Honey Comb",
inventory_image = "church_candles_honey_comb.png",
on_use = minetest.item_eat(4),
})
------------------
-- Craft Recipes
------------------
minetest.register_craft({
output = "church_candles:hive_empty",
recipe = {
{"group:stick", "group:stick", "group:stick"},
{"group:stick", "default:glass", "group:stick"},
{"default:wood","default:wood","default:wood"},
}
})
minetest.register_craft({
type = "cooking",
output = "church_candles:wax 2",
recipe = "church_candles:comb"
})
minetest.register_craft({
output = "church_candles:honey 2",
recipe = {
{"church_candles:comb"},
}
})
minetest.register_craft({
output = "church_candles:honey_jar",
recipe = {
{"church_candles:honey", "church_candles:honey"},
{"church_candles:comb", "church_candles:comb"},
{"vessels:glass_bottle", "vessels:glass_bottle"},
}
})
minetest.register_craft({
output = "church_candles:honey_bottled 1",
recipe = {
{"church_candles:honey"},
{"church_candles:honey"},
{"vessels:glass_bottle"},
}
})
minetest.register_craft({
output = "church_candles:comb 9",
recipe = {
{"church_candles:honeycomb_block"},
}
})
minetest.register_craft({
output = "church_candles:honeycomb_block",
recipe = {
{"church_candles:comb", "church_candles:comb", "church_candles:comb"},
{"church_candles:comb", "church_candles:comb", "church_candles:comb"},
{"church_candles:comb", "church_candles:comb", "church_candles:comb"},
}
})

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church_candles/mod.conf Normal file
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name = church_candles

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=====================
#Minetest mod "Candles" by darkrose
modified for the "Church Modpack" by Mootpoint
Copyright (C) Lisa Milne 2013 <lisa@ltmnet.com>
##Copyright (C) Lisa Milne 2013 <lisa@ltmnet.com>
modified for the "Church Modpack" by Napiophelios
Licensed under GPL2.0 or later,
see http://www.gnu.org/licenses/gpl-2.0.html
@ -21,47 +23,13 @@ depends :
- default
- moreores
- farming
- vessels
- mobs?
=====================
CRAFTING:
Textures by Napiophelios
hive_wild:
naturally occurring in apple trees, remove the leaves above the
hive to make it drop
bee hive:
wood wood wood
stick hive_wild stick
stick wood stick
empty bee hive: (bees will occupy it after a few minutes)
wood wood wood
stick paper stick
stick wood stick
honeycomb:
punch a bee hive (or wild bee hive)... take too much and the
bees will sting you.
wax/honey:
cook comb -> wax x2
craft comb -> honey x2
candle:
wax string wax
wall mount candle:
candle
ingot
candelabra:
candle candle candle
ingot ingot ingot <- must be 3 of the same ore
ingot can be any of: steel, silver, bronze, copper, gold
candles (all types) are not lit when placed, punch with a torch to light
them. punch them with anything but a torch to snuff them out
License: CC-BY-SA 3.0
=====================

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--========================
Original "candles_hive_dandelion.png" from Flowers mod
License: CC-BY-SA 3.0 ???
Original Textures by Philipner ???
License: MIT ???
- candles_candelabra_flame.png
Original Textures by TenPlus1 ???
License: MIT ???
- candles_hive_wild.png
--========================
Textures by Napiophelios
License: CC-BY-SA 3.0
- candles_candelabra_bronze.png
- candles_candelabra_bronze_bottom.png
- candles_candelabra_bronze_lit.png
- candles_candelabra_bronze_top.png
- candles_candelabra_copper.png
- candles_candelabra_copper_bottom.png
- candles_candelabra_copper_lit.png
- candles_candelabra_copper_top.png
- candles_candelabra_flame.png
- candles_candelabra_gold.png
- candles_candelabra_gold_bottom.png
- candles_candelabra_gold_lit.png
- candles_candelabra_gold_top.png
- candles_candelabra_silver.png
- candles_candelabra_silver_bottom.png
- candles_candelabra_silver_lit.png
- candles_candelabra_silver_top.png
- candles_candelabra_steel.png
- candles_candelabra_steel_bottom.png
- candles_candelabra_steel_lit.png
- candles_candelabra_steel_top.png
- candles_candle.png
- candles_candle_bronze.png
- candles_candle_bronze_bottom.png
- candles_candle_bronze_lit.png
- candles_candle_bronze_top.png
- candles_candle_copper.png
- candles_candle_copper_bottom.png
- candles_candle_copper_lit.png
- candles_candle_copper_top.png
- candles_candle_flame.png
- candles_candle_gold.png
- candles_candle_gold_bottom.png
- candles_candle_gold_lit.png
- candles_candle_gold_top.png
- candles_candle_lit.png
- candles_candle_silver.png
- candles_candle_silver_bottom.png
- candles_candle_silver_lit.png
- candles_candle_silver_top.png
- candles_candle_steel.png
- candles_candle_steel_bottom.png
- candles_candle_steel_lit.png
- candles_candle_steel_top.png
- candles_candle_top.png
- candles_hive.png
- candles_hive_bee.png
- candles_hive_bottom.png
- candles_hive_busybees.png
- candles_hive_dandelion.png
- candles_hive_empty.png
- candles_hive_empty_bottom.png
- candles_hive_empty_front.png
- candles_hive_empty_top.png
- candles_hive_front.png
- candles_hive_layout.png
- candles_hive_top.png
- candles_hive_wild.png
- candles_honey.png
- candles_honey_bottled.png
- candles_honey_comb.png
- candles_honey_comb_block.png
- candles_honey_jar.png
- candles_honey_jar_bottom.png
- candles_honey_jar_inv.png
- candles_honey_jar_top.png
- candles_invisible.png
- candles_wax.png
--========================

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