minetest/src
Perttu Ahola dc70f50b59 initial_properties field in entity definition 2012-03-31 13:50:25 +03:00
..
jthread
lua cmake: lua: use COMMON_CFLAGS 2012-03-31 01:31:17 +03:00
sqlite
CMakeLists.txt Reimplement authentication handler in Lua; now we have 1) infinite privilege names, 2) minetest.register_authentication_handler() 2012-03-30 18:42:18 +03:00
activeobject.h
ban.cpp Fix log output in ban.cpp 2012-03-11 12:12:21 +02:00
ban.h
base64.cpp
base64.h
camera.cpp Increase vertical FOV on lower aspect ratios (<16:10) 2012-03-27 18:39:21 +03:00
camera.h c55sound continued 2012-03-24 04:24:25 +02:00
chat.cpp Chat console, including a number of rebases and modifications. 2012-03-10 20:11:10 +02:00
chat.h Chat console, including a number of rebases and modifications. 2012-03-10 20:11:10 +02:00
client.cpp added PlayerSAO and RemotePlayer, removed ServerRemotePlayer 2012-03-29 14:05:45 +03:00
client.h Almost support loading sounds from server 2012-03-25 14:48:22 +03:00
clientmap.cpp No occlusion culling when free_move is on and camera is inside ground 2012-03-28 12:19:25 +03:00
clientmap.h Dynamic sky, fog and cloud colors; sun and moon 2012-03-18 13:42:18 +02:00
clientobject.cpp
clientobject.h ClientActiveObject::debugInfoText() 2012-03-10 11:28:13 +02:00
clientserver.h added PlayerSAO and RemotePlayer, removed ServerRemotePlayer 2012-03-29 14:05:45 +03:00
clientsimpleobject.h Immediate smoke puff when a normal entity is punched to death 2012-03-10 11:28:14 +02:00
clouds.cpp Dynamic sky, fog and cloud colors; sun and moon 2012-03-18 13:42:18 +02:00
clouds.h Dynamic sky, fog and cloud colors; sun and moon 2012-03-18 13:42:18 +02:00
cmake_config.h.in Build configuration fixes/improvements on Windows 2012-03-25 04:03:51 +03:00
collision.cpp
collision.h
common_irrlicht.h
config.h Build configuration fixes/improvements on Windows 2012-03-25 04:03:51 +03:00
connection.cpp Attempt to fix some minor memory leaks 2012-03-20 17:55:34 +02:00
connection.h Proper handling of failing to bind server socket 2012-03-11 20:45:43 +02:00
constants.h added PlayerSAO and RemotePlayer, removed ServerRemotePlayer 2012-03-29 14:05:45 +03:00
content_abm.cpp Entity damage system WIP; Remove C++ mobs 2012-03-10 11:28:13 +02:00
content_abm.h
content_cao.cpp Fix object visuals flashing brightly or disappearing when switching them at night 2012-03-30 13:44:48 +03:00
content_cao.h
content_cso.cpp Immediate smoke puff when a normal entity is punched to death 2012-03-10 11:28:14 +02:00
content_cso.h Immediate smoke puff when a normal entity is punched to death 2012-03-10 11:28:14 +02:00
content_mapblock.cpp Improve the look of fences 2012-03-29 22:59:43 +03:00
content_mapblock.h MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints 2012-03-15 21:45:44 +02:00
content_mapnode.cpp Node placement / mineral / serialization / iron freq / node_dig callback 2012-01-22 17:24:50 +02:00
content_mapnode.h The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 2012-01-12 06:10:39 +01:00
content_nodemeta.cpp Fix server hang when stepping a furnace with a huge dtime 2012-02-02 12:50:11 +02:00
content_nodemeta.h
content_object.h Add GenericCAO and player armor groups, but don't use them yet 2012-03-29 16:10:11 +03:00
content_sao.cpp Fix the position of LuaEntityCAOs not getting updated at all 2012-03-30 13:55:08 +03:00
content_sao.h ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on players too! 2012-03-30 13:34:21 +03:00
craftdef.cpp Clean up log messages everywhere 2012-03-11 04:15:45 +02:00
craftdef.h The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 2012-01-12 06:10:39 +01:00
daynightratio.h Dynamic sky, fog and cloud colors; sun and moon 2012-03-18 13:42:18 +02:00
debug.cpp Remove useless debug output (log at info level) 2012-03-11 15:23:30 +02:00
debug.h
defaultsettings.cpp Try a default day+night length of 20 minutes instead of 15 2012-03-29 11:41:41 +03:00
defaultsettings.h
environment.cpp Allow group:groupname in ABM definition and implement minetest.hash_node_position() 2012-03-31 12:30:11 +03:00
environment.h Dynamic sky, fog and cloud colors; sun and moon 2012-03-18 13:42:18 +02:00
event.h Add event manager and use it to trigger sounds 2012-03-24 04:24:26 +02:00
event_manager.h Make event_manager.h build on MSVC 2012-03-25 04:06:45 +03:00
exceptions.h
farmesh.cpp Generate beaches 2012-03-29 03:44:37 +03:00
farmesh.h
filecache.cpp Almost support loading sounds from server 2012-03-25 14:48:22 +03:00
filecache.h Almost support loading sounds from server 2012-03-25 14:48:22 +03:00
filesys.cpp Better file/directory removal platform code and utilities 2012-03-26 08:36:59 +03:00
filesys.h Better file/directory removal platform code and utilities 2012-03-26 08:36:59 +03:00
game.cpp Change postfixes from N.ogg to .N.ogg in user/testsounds/ loader 2012-03-25 18:51:05 +03:00
game.h Add "simple singleplayer mode"; Fix a number of GUI things 2012-03-15 15:20:20 +02:00
gamedef.h Add event manager and use it to trigger sounds 2012-03-24 04:24:26 +02:00
genericobject.cpp ObjectProperties 2012-03-30 12:51:51 +03:00
genericobject.h ObjectProperties 2012-03-30 12:51:51 +03:00
gettext.h Clean up log messages everywhere 2012-03-11 04:15:45 +02:00
gettime.h
guiChatConsole.cpp Chat console, including a number of rebases and modifications. 2012-03-10 20:11:10 +02:00
guiChatConsole.h Chat console, including a number of rebases and modifications. 2012-03-10 20:11:10 +02:00
guiConfirmMenu.cpp New world removal GUI code 2012-03-26 08:37:15 +03:00
guiConfirmMenu.h Add confirmation menu and make world deletion possible in GUI 2012-03-13 00:48:05 +02:00
guiCreateWorld.cpp Use a more standard order of yes/no/cancel/whatever buttons in dialogs 2012-03-15 13:18:21 +02:00
guiCreateWorld.h World creation button and dialog and functionality 2012-03-13 00:06:37 +02:00
guiDeathScreen.cpp
guiDeathScreen.h
guiInventoryMenu.cpp cleanup 2012-01-22 17:31:20 +02:00
guiInventoryMenu.h Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action. 2012-01-22 17:31:12 +02:00
guiKeyChangeMenu.cpp World creation button and dialog and functionality 2012-03-13 00:06:37 +02:00
guiKeyChangeMenu.h World creation button and dialog and functionality 2012-03-13 00:06:37 +02:00
guiMainMenu.cpp New world removal GUI code 2012-03-26 08:37:15 +03:00
guiMainMenu.h New world removal GUI code 2012-03-26 08:37:15 +03:00
guiMessageMenu.cpp
guiMessageMenu.h
guiPasswordChange.cpp
guiPasswordChange.h
guiPauseMenu.cpp Add "simple singleplayer mode"; Fix a number of GUI things 2012-03-15 15:20:20 +02:00
guiPauseMenu.h Add "simple singleplayer mode"; Fix a number of GUI things 2012-03-15 15:20:20 +02:00
guiTextInputMenu.cpp
guiTextInputMenu.h
hex.h Add a variant of hex_encode 2012-03-25 14:48:19 +03:00
inventory.cpp added PlayerSAO and RemotePlayer, removed ServerRemotePlayer 2012-03-29 14:05:45 +03:00
inventory.h added PlayerSAO and RemotePlayer, removed ServerRemotePlayer 2012-03-29 14:05:45 +03:00
inventorymanager.cpp Client-side prediction of inventory changes, and some inventory menu fixes 2012-01-22 17:31:20 +02:00
inventorymanager.h Fix some warnings on some compilers 2012-02-02 15:54:20 +02:00
irrlichttypes.h The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 2012-01-12 06:10:39 +01:00
itemdef.cpp Attempt to fix some minor memory leaks 2012-03-20 17:55:34 +02:00
itemdef.h itemgroup.h and ItemGroupList typedef 2012-03-10 11:28:13 +02:00
itemgroup.h Entity damage system WIP; Remove C++ mobs 2012-03-10 11:28:13 +02:00
keycode.cpp
keycode.h Different implementation of KeyPress::operator== 2012-03-10 18:10:59 +02:00
light.cpp Unrelated, but anyway: tune light levels again 2012-03-27 19:25:25 +03:00
light.h Node placement / mineral / serialization / iron freq / node_dig callback 2012-01-22 17:24:50 +02:00
log.cpp
log.h
logoutputbuffer.h
luaentity_common.h ObjectProperties 2012-03-30 12:51:51 +03:00
main.cpp New world removal GUI code 2012-03-26 08:37:15 +03:00
main.h
mainmenumanager.h
map.cpp Remove unnecessary debug output 2012-03-29 01:38:13 +03:00
map.h Area-based MapEditEvent ignore and that put to use for on_generate too 2012-03-29 01:22:08 +03:00
mapblock.cpp Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed 2012-03-29 00:28:48 +03:00
mapblock.h Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed 2012-03-29 00:28:48 +03:00
mapblock_mesh.cpp MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints 2012-03-15 21:45:44 +02:00
mapblock_mesh.h MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints 2012-03-15 21:45:44 +02:00
mapchunk.h
mapgen.cpp Generate beaches 2012-03-29 03:44:37 +03:00
mapgen.h Generate beaches 2012-03-29 03:44:37 +03:00
mapnode.cpp MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints 2012-03-15 21:45:44 +02:00
mapnode.h MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints 2012-03-15 21:45:44 +02:00
mapsector.cpp
mapsector.h
mesh.cpp mesh: warn only once about render-to-target not being supported 2012-02-24 23:27:01 +01:00
mesh.h The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 2012-01-12 06:10:39 +01:00
modalMenu.h Crude tab test in main menu (requires gui redesign for the additional tabs) 2012-03-13 08:50:03 +02:00
modifiedstate.h
mods.cpp
mods.h
nameidmapping.cpp
nameidmapping.h Node placement / mineral / serialization / iron freq / node_dig callback 2012-01-22 17:24:50 +02:00
nodedef.cpp Allow group:groupname in ABM definition and implement minetest.hash_node_position() 2012-03-31 12:30:11 +03:00
nodedef.h Allow group:groupname in ABM definition and implement minetest.hash_node_position() 2012-03-31 12:30:11 +03:00
nodemetadata.cpp
nodemetadata.h
noise.cpp
noise.h
object_properties.cpp ObjectProperties 2012-03-30 12:51:51 +03:00
object_properties.h ObjectProperties 2012-03-30 12:51:51 +03:00
player.cpp Simple fix for camera blinking black when jumping into ceiling with current smaller collision box 2012-03-29 21:21:34 +03:00
player.h Simple fix for camera blinking black when jumping into ceiling with current smaller collision box 2012-03-29 21:21:34 +03:00
porting.cpp MSVC build directory autodetection at startup 2012-03-25 23:10:09 +03:00
porting.h Initial directory structure rework 2012-03-10 17:10:10 +02:00
profiler.h Add ScopeProfilerType SPT_GRAPH_ADD 2012-03-21 15:38:24 +02:00
quicktune.cpp Make finish quicktune and leave it unused (as intended) 2012-03-12 21:27:29 +02:00
quicktune.h Make finish quicktune and leave it unused (as intended) 2012-03-12 21:27:29 +02:00
quicktune_shortcutter.h Make finish quicktune and leave it unused (as intended) 2012-03-12 21:27:29 +02:00
script.cpp Make Lua error output in log clearer 2012-03-19 08:23:48 +02:00
script.h
scriptapi.cpp initial_properties field in entity definition 2012-03-31 13:50:25 +03:00
scriptapi.h Reimplement authentication handler in Lua; now we have 1) infinite privilege names, 2) minetest.register_authentication_handler() 2012-03-30 18:42:18 +03:00
serialization.cpp
serialization.h Node placement / mineral / serialization / iron freq / node_dig callback 2012-01-22 17:24:50 +02:00
server.cpp Make server ignore media files with unknown filename extensions 2012-03-30 22:49:44 +03:00
server.h Reimplement authentication handler in Lua; now we have 1) infinite privilege names, 2) minetest.register_authentication_handler() 2012-03-30 18:42:18 +03:00
servercommand.cpp Improved teleport command 2012-03-30 20:54:57 +03:00
servercommand.h Reimplement authentication handler in Lua; now we have 1) infinite privilege names, 2) minetest.register_authentication_handler() 2012-03-30 18:42:18 +03:00
serverobject.cpp Digging time groups WIP 2012-03-10 11:28:12 +02:00
serverobject.h ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on players too! 2012-03-30 13:34:21 +03:00
settings.h Allow directly supplying world as a parameter, including world.mt 2012-03-13 01:46:19 +02:00
sha1.cpp
sha1.h
sky.cpp Tune skybox 2012-03-27 23:30:41 +03:00
sky.h Dynamic sky, fog and cloud colors; sun and moon 2012-03-18 13:42:18 +02:00
socket.cpp Add output levels --info and --trace (--verbose is now more verbose) 2012-03-22 14:10:37 +02:00
socket.h Add output levels --info and --trace (--verbose is now more verbose) 2012-03-22 14:10:37 +02:00
sound.cpp celeron55's sound system initial framework 2012-03-24 04:24:23 +02:00
sound.h Almost support loading sounds from server 2012-03-25 14:48:22 +03:00
sound_openal.cpp Do a dumb-ass static string copy for const-incorrect old versions of ov_fopen 2012-03-27 00:06:26 +03:00
sound_openal.h c55sound continued 2012-03-24 04:24:25 +02:00
staticobject.h
strfnd.h
subgame.cpp Prefer _game postfix in game names (to be squashed to the previous commit) 2012-03-26 23:17:29 +03:00
subgame.h Make server world selection not brain dead and use gameid 'minetest' instead of 'mesetint' 2012-03-25 20:30:58 +03:00
test.cpp voxalgo::clearLightAndCollectSources 2012-03-27 19:01:51 +03:00
test.h
threads.h
tile.cpp [transformN image modifier 2012-03-29 22:58:01 +03:00
tile.h MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints 2012-03-15 21:45:44 +02:00
tool.cpp Rework tool_capabilities a bit (maxwear->uses, scale dig time according to leveldiff) 2012-03-29 13:35:20 +03:00
tool.h Rework tool_capabilities a bit (maxwear->uses, scale dig time according to leveldiff) 2012-03-29 13:35:20 +03:00
utility.cpp Fix calculating if block is in viewing range; fix fog and default minimum accordingly 2012-02-06 17:27:54 +02:00
utility.h Initialize utility.h return values to 0 to make lazily error-checked deserialization code work less chaotically 2012-03-25 17:09:24 +03:00
utility_string.h Add removeStringEnd() 2012-03-25 14:48:14 +03:00
voxel.cpp Implement propagateSunlight for VoxelManipulator 2012-03-27 19:01:50 +03:00
voxel.h Implement propagateSunlight for VoxelManipulator 2012-03-27 19:01:50 +03:00
voxelalgorithms.cpp voxalgo::clearLightAndCollectSources 2012-03-27 19:01:51 +03:00
voxelalgorithms.h voxalgo::clearLightAndCollectSources 2012-03-27 19:01:51 +03:00
winresource.rc Move icon files to misc/ 2012-03-20 00:32:43 +02:00