mcserver/source/packets/cPacket_WindowClick.cpp

44 lines
1.0 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_WindowClick.h"
#include "cPacket_WholeInventory.h"
#include "cPacket_ItemData.h"
int cPacket_WindowClick::Parse(const char * a_Data, int a_Size)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadByte, m_WindowID, TotalBytes);
HANDLE_PACKET_READ(ReadShort, m_SlotNum, TotalBytes);
HANDLE_PACKET_READ(ReadByte, m_RightMouse, TotalBytes);
HANDLE_PACKET_READ(ReadShort, m_NumClicks, TotalBytes);
HANDLE_PACKET_READ(ReadBool, m_Bool, TotalBytes);
// LOG("WindowClick: WindowID: %i; FromSlot: %i; Right/Le: %i; NumClick: %i", m_Type, m_SlotNum, m_RightMouse, m_NumClicks );
cPacket_ItemData Item;
int res = Item.Parse(a_Data + TotalBytes, a_Size - TotalBytes);
if (res < 0)
{
return res;
}
TotalBytes += res;
m_ItemID = Item.m_ItemID;
m_ItemCount = Item.m_ItemCount;
m_ItemUses = Item.m_ItemUses;
m_EnchantNums = Item.m_EnchantNums;
return TotalBytes;
}