51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
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// DelayedFluidSimulator.h
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// Interfaces to the cDelayedFluidSimulator class representing a fluid simulator that has a configurable delay
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// before simulating a block. Each tick it takes a consecutive delay "slot" and simulates only blocks in that slot.
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#pragma once
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#include "FluidSimulator.h"
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class cDelayedFluidSimulator :
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public cFluidSimulator
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{
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typedef cFluidSimulator super;
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public:
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cDelayedFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay);
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virtual ~cDelayedFluidSimulator();
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// cSimulator overrides:
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virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void Simulate(float a_Dt) override;
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protected:
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typedef std::vector<Vector3i> CoordsArray;
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int m_TickDelay; // Count of the m_Slots array
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CoordsArray * m_Slots; // Slots, one for each delay tick
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int m_CurrentSlotNum; // Index into m_Slots[] where to insert new blocks
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/*
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Slots:
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| 0 | 1 | ... | m_CurrentSlotNum | m_CurrentSlotNum + 1 | ... | m_TickDelay - 1 |
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adding blocks here ^ | ^ simulating here
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*/
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/// Called from Simulate() to simulate each block in one slot of blocks. Descendants override this method to provide custom simulation.
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virtual void SimulateBlock(int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
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} ;
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