Moved all simulators into a subfolder. Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator. Moved original fluid simulation into cClassicFluidSimulator. Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff) git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
20 lines
249 B
C++
20 lines
249 B
C++
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#include "Globals.h"
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#include "FluidSimulator.h"
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cFluidSimulator::cFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
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super(a_World),
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m_FluidBlock(a_Fluid),
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m_StationaryFluidBlock(a_StationaryFluid)
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{
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}
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