mcserver/source/Simulator/FluidSimulator.cpp
madmaxoft@gmail.com f7da7c2536 Preparation for multiple fluid simulators.
Moved all simulators into a subfolder.
Replaced cWaterSimulator and cLavaSimulator with a generic cFluidSimulator.
Moved original fluid simulation into cClassicFluidSimulator.
Fluid simulator parameters (MaxHeight, Falloff) are read from the world.ini file (can have nether-like lava with lower falloff)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@956 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-10-13 09:53:28 +00:00

20 lines
249 B
C++

#include "Globals.h"
#include "FluidSimulator.h"
cFluidSimulator::cFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
super(a_World),
m_FluidBlock(a_Fluid),
m_StationaryFluidBlock(a_StationaryFluid)
{
}