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#pragma once
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#include "cMonster.h"
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class cAggressiveMonster : public cMonster
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{
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public:
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cAggressiveMonster();
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~cAggressiveMonster();
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virtual void Tick(float a_Dt);
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virtual void InStateChasing(float a_Dt);
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virtual void EventSeePlayer(cEntity *);
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protected:
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float m_ChaseTime;
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};
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