60 lines
1.0 KiB
C++
60 lines
1.0 KiB
C++
|
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
|
|
|
#include "Zombiepigman.h"
|
|
|
|
|
|
|
|
|
|
|
|
cZombiepigman::cZombiepigman(void) :
|
|
super("Zombiepigman", 57, "mob.zombiepig.zpighurt", "mob.zombiepig.zpigdeath")
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cZombiepigman::Tick(float a_Dt, cChunk & a_Chunk)
|
|
{
|
|
super::Tick(a_Dt, a_Chunk);
|
|
|
|
// TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
|
|
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsBurning())
|
|
{
|
|
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cZombiepigman::GetDrops(cItems & a_Drops, cPawn * a_Killer)
|
|
{
|
|
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
|
|
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET);
|
|
|
|
// TODO: Rare drops
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cZombiepigman::KilledBy(cPawn * a_Killer)
|
|
{
|
|
super::KilledBy(a_Killer);
|
|
|
|
if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
|
|
{
|
|
// TODO: Anger all nearby zombie pigmen
|
|
// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|