44 lines
694 B
C++
44 lines
694 B
C++
|
||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||
|
||
#include "Skeleton.h"
|
||
|
||
|
||
|
||
|
||
|
||
cSkeleton::cSkeleton(void) :
|
||
super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death")
|
||
{
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void cSkeleton::Tick(float a_Dt, cChunk & a_Chunk)
|
||
{
|
||
cMonster::Tick(a_Dt, a_Chunk);
|
||
|
||
// TODO Outsource
|
||
// TODO should do SkyLight check, mobs in the dark don´t burn
|
||
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsBurning())
|
||
{
|
||
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
|
||
}
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
void cSkeleton::GetDrops(cItems & a_Drops, cPawn * a_Killer)
|
||
{
|
||
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
|
||
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
|
||
}
|
||
|
||
|
||
|
||
|