31 lines
668 B
C++
31 lines
668 B
C++
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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#include "../Player.h"
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class cItemHoeHandler : public cItemHandler
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{
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public:
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cItemHoeHandler(int a_ItemType)
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: cItemHandler(a_ItemType)
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{
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}
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virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
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BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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if ((Block == E_BLOCK_DIRT) || (Block == E_BLOCK_GRASS))
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{
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a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FARMLAND, 0);
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a_Player->UseEquippedItem();
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return true;
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}
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return false;
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}
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}; |