345 lines
7.2 KiB
C++
345 lines
7.2 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "DispenserEntity.h"
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#include "BlockID.h"
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#include "Item.h"
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#include "UI/Window.h"
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#include "Player.h"
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#include "World.h"
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#include "ClientHandle.h"
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#include "Server.h"
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#include "Pickup.h"
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#include "Root.h"
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#include "Simulator/FluidSimulator.h"
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#include <json/json.h>
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#define AddDispenserDir(x, y, z, dir) \
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switch (dir) \
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{ \
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case 2: (z) --; break; \
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case 3: (z) ++; break; \
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case 4: (x) --; break; \
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case 5: (x) ++; break; \
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}
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cDispenserEntity::cDispenserEntity(int a_X, int a_Y, int a_Z, cWorld * a_World)
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: cBlockEntity( E_BLOCK_DISPENSER, a_X, a_Y, a_Z, a_World )
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, m_Items( new cItem[9] )
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, m_CanDispense( 0 )
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{
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SetBlockEntity(this); // cBlockEntityWindowOwner
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}
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cDispenserEntity::~cDispenserEntity()
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{
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// Tell window its owner is destroyed
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if( GetWindow() )
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{
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GetWindow()->OwnerDestroyed();
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}
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// Clean up items
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if( m_Items )
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{
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delete [] m_Items;
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}
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}
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void cDispenserEntity::Destroy()
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{
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// Drop items
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cItems Pickups;
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for( int i = 0; i < 9; i++)
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{
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if( !m_Items[i].IsEmpty() )
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{
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Pickups.push_back(m_Items[i]);
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m_Items[i].Empty();
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}
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}
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m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
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}
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void cDispenserEntity::Dispense()
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{
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int Disp_X = m_PosX;
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int Disp_Y = m_PosY;
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int Disp_Z = m_PosZ;
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NIBBLETYPE Meta = m_World->GetBlockMeta( m_PosX, m_PosY, m_PosZ );
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AddDispenserDir( Disp_X, Disp_Y, Disp_Z, Meta );
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char OccupiedSlots[9];
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char SlotsCnt = 0;
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for( int i = 0; i < 9; i++)
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{
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if( !m_Items[i].IsEmpty() )
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{
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OccupiedSlots[SlotsCnt] = i;
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SlotsCnt++;
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}
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}
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if(SlotsCnt > 0)
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{
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MTRand r1;
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char RandomSlot = r1.randInt() % SlotsCnt;
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cItem Drop = m_Items[OccupiedSlots[RandomSlot]];
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switch( m_Items[OccupiedSlots[RandomSlot]].m_ItemType )
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{
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case E_ITEM_BUCKET:
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{
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BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
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if( DispBlock == E_BLOCK_STATIONARY_WATER )
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{
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m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0 );
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m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_WATER_BUCKET;
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}
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else if( DispBlock == E_BLOCK_STATIONARY_LAVA )
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{
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m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_AIR, 0 );
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m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_LAVA_BUCKET;
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}
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else
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{
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cItems Pickups;
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Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
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m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
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}
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break;
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}
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case E_ITEM_WATER_BUCKET:
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{
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BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
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if( DispBlock == E_BLOCK_AIR || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock) )
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{
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m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_WATER, 0 );
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m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_BUCKET;
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}
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else
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{
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cItems Pickups;
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Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
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m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
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}
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break;
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}
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case E_ITEM_LAVA_BUCKET:
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{
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BLOCKTYPE DispBlock = m_World->GetBlock( Disp_X, Disp_Y, Disp_Z );
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if( DispBlock == E_BLOCK_AIR || IsBlockLiquid(DispBlock) || cFluidSimulator::CanWashAway(DispBlock) )
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{
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m_World->SetBlock( Disp_X, Disp_Y, Disp_Z, E_BLOCK_STATIONARY_LAVA, 0 );
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m_Items[OccupiedSlots[RandomSlot]].m_ItemType = E_ITEM_BUCKET;
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}
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else
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{
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cItems Pickups;
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Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
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m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
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}
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break;
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}
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case E_ITEM_SPAWN_EGG:
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{
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if (m_World->SpawnMob(Disp_X + 0.5, Disp_Y, Disp_Z + 0.5, m_Items[OccupiedSlots[RandomSlot]].m_ItemDamage) >= 0)
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{
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m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
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}
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break;
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}
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default:
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{
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cItems Pickups;
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Pickups.push_back(cItem(Drop.m_ItemType, 1, Drop.m_ItemDamage));
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m_World->SpawnItemPickups(Pickups, Disp_X, Disp_Y, Disp_Z);
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m_Items[OccupiedSlots[RandomSlot]].m_ItemCount--;
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break;
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}
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}
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char SmokeDir;
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switch( Meta )
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{
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case 2: SmokeDir = 1; break;
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case 3: SmokeDir = 7; break;
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case 4: SmokeDir = 3; break;
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case 5: SmokeDir = 5; break;
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}
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m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
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m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
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cWindow * Window = GetWindow();
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if ( Window != NULL )
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{
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Window->BroadcastWholeWindow();
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}
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}
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else
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{
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m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
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}
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}
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void cDispenserEntity::UsedBy(cPlayer * a_Player)
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{
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if (GetWindow() == NULL)
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{
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OpenWindow(new cDispenserWindow(m_PosX, m_PosY, m_PosZ, this));
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}
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if (GetWindow() != NULL)
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{
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if (a_Player->GetWindow() != GetWindow())
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{
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a_Player->OpenWindow(GetWindow());
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GetWindow()->SendWholeWindow(*a_Player->GetClientHandle());
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}
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}
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}
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void cDispenserEntity::Activate()
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{
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m_CanDispense = 1;
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}
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bool cDispenserEntity::Tick( float a_Dt )
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{
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if(m_CanDispense)
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{
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m_CanDispense = 0;
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Dispense();
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}
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return false;
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}
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void cDispenserEntity::SetSlot(int a_Slot, const cItem & a_Item)
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{
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if ((a_Slot < 0) || (a_Slot >= 9))
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{
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ASSERT(!"Dispenser: slot number out of range");
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return;
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}
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m_Items[a_Slot] = a_Item;
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}
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#define READ(File, Var) \
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if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
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{ \
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LOGERROR("ERROR READING cDispenserEntity %s FROM FILE (line %d)", #Var, __LINE__); \
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return false; \
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}
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bool cDispenserEntity::LoadFromFile(cFile & f)
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{
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READ(f, m_PosX);
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READ(f, m_PosY);
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READ(f, m_PosZ);
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unsigned int NumSlots = 0;
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READ(f, NumSlots);
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m_Items = new cItem[ NumSlots ];
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for(unsigned int i = 0; i < NumSlots; i++)
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{
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cItem & Item = m_Items[i];
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READ(f, Item.m_ItemType);
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READ(f, Item.m_ItemCount);
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READ(f, Item.m_ItemDamage);
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}
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return true;
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}
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bool cDispenserEntity::LoadFromJson( const Json::Value& a_Value )
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{
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m_PosX = a_Value.get("x", 0).asInt();
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m_PosY = a_Value.get("y", 0).asInt();
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m_PosZ = a_Value.get("z", 0).asInt();
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Json::Value AllSlots = a_Value.get("Slots", 0);
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int SlotIdx = 0;
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for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
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{
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m_Items[ SlotIdx ].FromJson( *itr );
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SlotIdx++;
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}
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return true;
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}
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void cDispenserEntity::SaveToJson( Json::Value& a_Value )
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{
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a_Value["x"] = m_PosX;
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a_Value["y"] = m_PosY;
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a_Value["z"] = m_PosZ;
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Json::Value AllSlots;
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for(unsigned int i = 0; i < 3; i++)
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{
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Json::Value Slot;
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m_Items[ i ].GetJson( Slot );
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AllSlots.append( Slot );
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}
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a_Value["Slots"] = AllSlots;
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}
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void cDispenserEntity::SendTo(cClientHandle & a_Client)
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{
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// Nothing needs to be sent
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UNUSED(a_Client);
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}
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