53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
#pragma once
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class cEvent;
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class cSemaphore;
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class cCriticalSection;
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class cPlayer;
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class cClientHandle;
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class cPacket;
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class cServer //tolua_export
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{ //tolua_export
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public: //tolua_export
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static cServer * GetServer(); //tolua_export
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bool InitServer( int a_Port = 25565 );
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int GetPort() { return m_iServerPort; }
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bool IsConnected(){return m_bIsConnected;} // returns connection status
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void StartListenClient(); // Listen to client
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int RecClient(cClientHandle *sRecSocket); // receive message for a particular socket
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void Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude = 0 );
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bool Tick(float a_Dt);
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void StartListenThread();
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bool Command( cClientHandle & a_Client, const char* a_Cmd );
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void ServerCommand( const char* a_Cmd ); //tolua_export
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void Shutdown();
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void SendMessage( const char* a_Message, cPlayer* a_Player = 0, bool a_bExclude = false ); //tolua_export
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static void ServerListenThread( void* a_Args );
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const char* GetServerID();
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private:
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friend class cRoot; // so cRoot can create and destroy cServer
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cServer();
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~cServer();
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struct sServerState;
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sServerState* m_pState;
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// Time since server was started
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float m_Millisecondsf;
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unsigned int m_Milliseconds;
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bool m_bIsConnected; // true - connected false - not connected
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int m_iServerPort;
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bool m_bRestarting;
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}; //tolua_export
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