49 lines
1020 B
C++
49 lines
1020 B
C++
#pragma once
|
|
|
|
#include "cSimulator.h"
|
|
|
|
|
|
//TODO This definitly needs a better naming :D but how?
|
|
enum Direction
|
|
{
|
|
X_PLUS,
|
|
X_MINUS,
|
|
Y_PLUS,
|
|
Y_MINUS,
|
|
Z_PLUS,
|
|
Z_MINUS,
|
|
NONE
|
|
};
|
|
|
|
class Vector3i;
|
|
class cWorld;
|
|
class cFluidSimulator : public cSimulator
|
|
{
|
|
public:
|
|
cFluidSimulator( cWorld* a_World );
|
|
~cFluidSimulator();
|
|
|
|
virtual void Simulate( float a_Dt );
|
|
|
|
//Gets the flowing direction. if a_Over is true also the block over the current block affects the direction (standard)
|
|
Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
|
|
|
|
virtual inline bool IsAllowedBlock( char a_BlockID ) = 0;
|
|
virtual inline bool IsPassableForFluid( char a_BlockID );
|
|
bool CanWashAway( char a_BlockID );
|
|
protected:
|
|
virtual void AddBlock( int a_X, int a_Y, int a_Z);
|
|
char GetHighestLevelAround( int a_X, int a_Y, int a_Z );
|
|
|
|
|
|
float m_Timer;
|
|
|
|
class FluidData;
|
|
FluidData* m_Data;
|
|
|
|
//Customize
|
|
char m_FluidBlock;
|
|
char m_MaxHeight;
|
|
char m_FlowReduction;
|
|
|
|
}; |