23 lines
507 B
C++
23 lines
507 B
C++
#pragma once
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class cChunk;
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class cChunkMap;
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class cChunkGenerator
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{
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public:
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cChunkGenerator( cChunkMap* a_pChunkMap );
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~cChunkGenerator();
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void GenerateChunk( int a_X, int a_Z );
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cChunk* GetCurrentlyGenerating(); // WARNING - Be sure to Lock() before calling, and Unlock() after done with the chunk!
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void Lock();
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void Unlock();
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private:
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static void GenerateThread( void* a_Params );
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cChunkMap* m_pChunkMap;
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struct sChunkGeneratorState;
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sChunkGeneratorState* m_pState;
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}; |