.. |
md5
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
packets
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MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
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2012-01-27 14:04:28 +00:00 |
AllToLua.bat
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
AllToLua.pkg
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Working on a new plugin design with Lua. While retaining backwards compatibility of course...
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2012-01-26 20:39:46 +00:00 |
Bindings.cpp
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Working on a new plugin design with Lua. While retaining backwards compatibility of course...
|
2012-01-26 20:39:46 +00:00 |
Bindings.h
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Working on a new plugin design with Lua. While retaining backwards compatibility of course...
|
2012-01-26 20:39:46 +00:00 |
BlockID.h
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Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
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2011-11-07 22:59:29 +00:00 |
Defines.h
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- Implemented function to check item category
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2011-12-25 17:47:01 +00:00 |
Endianness.h
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Added cRedstone to project file
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2011-11-04 16:05:18 +00:00 |
FileDefine.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
LuaFunctions.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
MCSocket.h
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Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
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2011-10-23 00:18:44 +00:00 |
ManualBindings.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
ManualBindings.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Matrix4f.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Matrix4f.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
MemoryLeak.h
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MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
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2012-01-27 14:04:28 +00:00 |
MersenneTwister.h
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- Linux compatible fixes including updated makefile
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2011-12-26 09:09:47 +00:00 |
PacketID.h
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- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
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2012-01-01 04:55:17 +00:00 |
SquirrelBindings.cpp
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
SquirrelBindings.h
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
Vector3d.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3d.h
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Terrain generation is synchronous again, async generation has bugs.
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2012-01-19 18:12:39 +00:00 |
Vector3f.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3f.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3i.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
Vector3i.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cAggressiveMonster.cpp
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- Linux compatible fixes including updated makefile
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2011-12-26 09:09:47 +00:00 |
cAggressiveMonster.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cAuthenticator.cpp
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Code improvements
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2011-12-25 13:44:22 +00:00 |
cAuthenticator.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cBlockEntity.h
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Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
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2011-11-06 09:23:20 +00:00 |
cBlockToPickup.cpp
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- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
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2012-01-01 04:55:17 +00:00 |
cBlockToPickup.h
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- improved and simplified the door system (shorter, clearer)
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2011-12-25 01:40:31 +00:00 |
cBlockingTCPLink.cpp
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Compiles for linux
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2011-10-21 21:25:29 +00:00 |
cBlockingTCPLink.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCavespider.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCavespider.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cChatColor.cpp
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Fixed the  sign bug
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2012-01-22 21:22:54 +00:00 |
cChatColor.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cChestEntity.cpp
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- Chests open and close on clients when opened/closed
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2011-12-29 13:16:23 +00:00 |
cChestEntity.h
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M$ BS...
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2011-12-29 13:39:15 +00:00 |
cChicken.cpp
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cChicken.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cChunk.cpp
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Working on a new plugin design with Lua. While retaining backwards compatibility of course...
|
2012-01-26 20:39:46 +00:00 |
cChunk.h
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Terrain generation is synchronous again, async generation has bugs.
|
2012-01-19 18:12:39 +00:00 |
cChunk.inl.h
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Made a couple of functions in cChunk inline, this should speed up several block operations on chunks
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2011-12-31 21:08:23 +00:00 |
cChunkGenerator.cpp
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The missing file! cChunkGenerator.h/cpp
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2011-12-25 12:55:20 +00:00 |
cChunkGenerator.h
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The missing file! cChunkGenerator.h/cpp
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2011-12-25 12:55:20 +00:00 |
cChunkLoader.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChunkLoader.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cChunkMap.cpp
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MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
|
2012-01-27 14:04:28 +00:00 |
cChunkMap.h
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Fixed the numchunks console command.
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2012-01-01 16:20:52 +00:00 |
cClientHandle.cpp
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Cactus towers can be destroyed by removing the bottom block
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2012-01-23 15:11:45 +00:00 |
cClientHandle.h
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Terrain generation is synchronous again, async generation has bugs.
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2012-01-19 18:12:39 +00:00 |
cCow.cpp
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cCow.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCraftingWindow.cpp
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Code improvements
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2011-12-25 13:44:22 +00:00 |
cCraftingWindow.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCreativeInventory.cpp
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- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
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2012-01-01 04:55:17 +00:00 |
cCreativeInventory.h
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- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
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2012-01-01 04:55:17 +00:00 |
cCreeper.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCreeper.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cCriticalSection.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCriticalSection.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cCuboid.cpp
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cCuboid.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cDoors.h
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- improved and simplified the door system (shorter, clearer)
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2011-12-25 01:40:31 +00:00 |
cEnderman.cpp
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cEnderman.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cEntity.cpp
|
Terrain generation is synchronous again, async generation has bugs.
|
2012-01-19 18:12:39 +00:00 |
cEntity.h
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Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
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2011-12-26 21:54:08 +00:00 |
cEvent.cpp
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cEvent.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cFileFormatUpdater.cpp
|
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
cFileFormatUpdater.h
|
Player data is saved and loaded as human readable JSON now.
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2011-10-31 21:30:14 +00:00 |
cFireSimulator.cpp
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- water slacks fire now
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2011-12-29 00:44:19 +00:00 |
cFireSimulator.h
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- water slacks fire now
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2011-12-29 00:44:19 +00:00 |
cFluidSimulator.cpp
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Cactus towers can be destroyed by removing the bottom block
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2012-01-23 15:11:45 +00:00 |
cFluidSimulator.h
|
Cactus towers can be destroyed by removing the bottom block
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2012-01-23 15:11:45 +00:00 |
cFurnaceEntity.cpp
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- Chests open and close on clients when opened/closed
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2011-12-29 13:16:23 +00:00 |
cFurnaceEntity.h
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Prepared some parts of the code for multi world support, I created lots of TODO's
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2011-10-31 00:52:20 +00:00 |
cFurnaceRecipe.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cFurnaceRecipe.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cFurnaceWindow.cpp
|
Code improvements
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2011-12-25 13:44:22 +00:00 |
cFurnaceWindow.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cGenSettings.cpp
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cGenSettings.h
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MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cGhast.cpp
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cGhast.h
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cGroup.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cGroup.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cGroupManager.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cGroupManager.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cHeartBeat.cpp
|
Compiles for linux
|
2011-10-21 21:25:29 +00:00 |
cHeartBeat.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cInventory.cpp
|
CreativeInventory Update
|
2012-01-01 18:45:28 +00:00 |
cInventory.h
|
CreativeInventory Update
|
2012-01-01 18:45:28 +00:00 |
cItem.cpp
|
- implemented the fire simulation in native c++ (cFireSimulator)
|
2011-12-28 21:00:35 +00:00 |
cItem.h
|
- implemented the fire simulation in native c++ (cFireSimulator)
|
2011-12-28 21:00:35 +00:00 |
cLadder.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cLavaSimulator.cpp
|
- water slacks fire now
|
2011-12-29 00:44:19 +00:00 |
cLavaSimulator.h
|
- water slacks fire now
|
2011-12-29 00:44:19 +00:00 |
cLog.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cLog.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cLuaCommandBinder.cpp
|
Fixed crash when client only sends a space in the chat
|
2011-11-02 01:20:40 +00:00 |
cLuaCommandBinder.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cMCLogger.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cMCLogger.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cMakeDir.cpp
|
Fixed bug in cMakeDir where it would only create directories named "world"
|
2011-10-26 13:07:39 +00:00 |
cMakeDir.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cMonster.cpp
|
- Implemented Drops from Burning animals
|
2011-12-28 02:10:05 +00:00 |
cMonster.h
|
- Implemented Drops from Burning animals
|
2011-12-28 02:10:05 +00:00 |
cMonsterConfig.cpp
|
- Animals burn now when moving into lava or fire
|
2011-12-29 22:55:25 +00:00 |
cMonsterConfig.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cNoise.cpp
|
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
|
2011-12-26 02:13:40 +00:00 |
cNoise.h
|
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
|
2011-12-26 02:13:40 +00:00 |
cNoise.inc
|
Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speed
|
2011-12-26 02:13:40 +00:00 |
cPassiveAggressiveMonster.cpp
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cPassiveAggressiveMonster.h
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cPassiveMonster.cpp
|
- improved Simulator system
|
2011-12-26 20:57:12 +00:00 |
cPassiveMonster.h
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cPawn.cpp
|
- Animals burn now when moving into lava or fire
|
2011-12-29 22:55:25 +00:00 |
cPawn.h
|
- Initial food handling by cedeel
|
2011-12-29 15:31:48 +00:00 |
cPickup.cpp
|
Terrain generation is synchronous again, async generation has bugs.
|
2012-01-19 18:12:39 +00:00 |
cPickup.h
|
Very alpha water physic for pickups (The swim now)
|
2011-12-24 01:36:15 +00:00 |
cPig.cpp
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cPig.h
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cPiston.cpp
|
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
|
2011-11-09 01:31:19 +00:00 |
cPiston.h
|
Added Sebi's changes to pistons and item drops.
|
2011-11-07 18:19:38 +00:00 |
cPlayer.cpp
|
CreativeInventory Update
|
2012-01-01 18:45:28 +00:00 |
cPlayer.h
|
CreativeInventory Update
|
2012-01-01 18:45:28 +00:00 |
cPlugin.cpp
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
cPlugin.h
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
cPluginManager.cpp
|
Working on a new plugin design with Lua. While retaining backwards compatibility of course...
|
2012-01-26 20:39:46 +00:00 |
cPluginManager.h
|
It's a Squirrel!!
|
2011-11-08 01:25:01 +00:00 |
cPlugin_Lua.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cPlugin_Lua.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cPlugin_NewLua.cpp
|
Converted all of the Core plugin to the new plugin structure, except for the WebAdmin part
|
2012-01-26 23:10:49 +00:00 |
cPlugin_NewLua.h
|
Converted all of the Core plugin to the new plugin structure, except for the WebAdmin part
|
2012-01-26 23:10:49 +00:00 |
cRecipeChecker.cpp
|
- Crafting fixed in 1.0.0
|
2011-12-21 20:42:34 +00:00 |
cRecipeChecker.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cRedstone.cpp
|
Some more changes to redstone.
|
2011-11-10 17:03:35 +00:00 |
cRedstone.h
|
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
|
2011-11-09 01:31:19 +00:00 |
cReferenceManager.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cReferenceManager.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cRoot.cpp
|
Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
|
2011-12-23 14:26:29 +00:00 |
cRoot.h
|
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
|
2011-11-01 21:57:08 +00:00 |
cSandSimulator.cpp
|
- Animals burn now when moving into lava or fire
|
2011-12-29 22:55:25 +00:00 |
cSandSimulator.h
|
- Pickups should now burn in fire
|
2011-12-29 02:44:21 +00:00 |
cSemaphore.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSemaphore.h
|
MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
|
2012-01-27 14:04:28 +00:00 |
cServer.cpp
|
Improved Core's WebAmin interface a bit.
|
2012-01-22 20:15:11 +00:00 |
cServer.h
|
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
|
2011-12-26 21:54:08 +00:00 |
cSheep.cpp
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cSheep.h
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cSign.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSignEntity.cpp
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSignEntity.h
|
Prepared some parts of the code for multi world support, I created lots of TODO's
|
2011-10-31 00:52:20 +00:00 |
cSilverfish.cpp
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cSilverfish.h
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cSimulator.cpp
|
- improved Simulator system
|
2011-12-26 20:57:12 +00:00 |
cSimulator.h
|
- improved Simulator system
|
2011-12-26 20:57:12 +00:00 |
cSimulatorManager.cpp
|
- improved Simulator system
|
2011-12-26 20:57:12 +00:00 |
cSimulatorManager.h
|
- improved Simulator system
|
2011-12-26 20:57:12 +00:00 |
cSkeleton.cpp
|
- Implemented Drops from Burning animals
|
2011-12-28 02:10:05 +00:00 |
cSkeleton.h
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cSleep.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSleep.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSlime.cpp
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cSlime.h
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cSocket.cpp
|
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
|
2011-10-23 00:18:44 +00:00 |
cSocket.h
|
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
|
2011-10-23 00:18:44 +00:00 |
cSpider.cpp
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cSpider.h
|
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
|
2011-12-25 22:47:12 +00:00 |
cSquid.cpp
|
- Implemented Drops from Burning animals
|
2011-12-28 02:10:05 +00:00 |
cSquid.h
|
- improved Simulator system
|
2011-12-26 20:57:12 +00:00 |
cStairs.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cStringMap.cpp
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cStringMap.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cSurvivalInventory.cpp
|
CreativeInventory Update
|
2012-01-01 18:45:28 +00:00 |
cSurvivalInventory.h
|
CreativeInventory Update
|
2012-01-01 18:45:28 +00:00 |
cTCPLink.cpp
|
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
|
2011-10-23 00:18:44 +00:00 |
cTCPLink.h
|
MCServer c++ source files
|
2011-10-03 18:41:19 +00:00 |
cThread.cpp
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Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
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2011-12-23 14:26:29 +00:00 |
cThread.h
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Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at
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2011-12-23 14:26:29 +00:00 |
cTimer.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cTimer.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cTorch.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cTracer.cpp
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Fixes:
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2011-12-22 16:30:40 +00:00 |
cTracer.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cWaterSimulator.cpp
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- water slacks fire now
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2011-12-29 00:44:19 +00:00 |
cWaterSimulator.h
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- water slacks fire now
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2011-12-29 00:44:19 +00:00 |
cWebAdmin.cpp
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Improved Core's WebAmin interface a bit.
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2012-01-22 20:15:11 +00:00 |
cWebAdmin.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cWebPlugin.cpp
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cWebPlugin.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
cWindow.cpp
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CreativeInventory Update
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2012-01-01 18:45:28 +00:00 |
cWindow.h
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- Linux compatible fixes including updated makefile
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2011-12-26 09:09:47 +00:00 |
cWindowOwner.h
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- Chests open and close on clients when opened/closed
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2011-12-29 13:16:23 +00:00 |
cWolf.cpp
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cWolf.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cWorld.cpp
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Terrain generation is synchronous again, async generation has bugs.
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2012-01-19 18:12:39 +00:00 |
cWorld.h
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Terrain generation is synchronous again, async generation has bugs.
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2012-01-19 18:12:39 +00:00 |
cWorldGenerator.cpp
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- Linux compatible fixes including updated makefile
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2011-12-26 09:09:47 +00:00 |
cWorldGenerator.h
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Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp
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2011-12-26 02:39:43 +00:00 |
cWorldGenerator_Test.cpp
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Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms
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2011-12-26 23:23:05 +00:00 |
cWorldGenerator_Test.h
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Some kind of 'template' world generator that right now just generates an all dirt world. You can use this to test new algorithms
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2011-12-26 23:23:05 +00:00 |
cZombie.cpp
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cZombie.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
cZombiepigman.cpp
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- Implemented Drops from Burning animals
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2011-12-28 02:10:05 +00:00 |
cZombiepigman.h
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- Fixed Bug #99 -> Mobs no longer bother you in creative mode
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2011-12-25 22:47:12 +00:00 |
lua5.1.dll
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Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
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2011-11-09 22:17:30 +00:00 |
main.cpp
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It's a Squirrel!!
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2011-11-08 01:25:01 +00:00 |
ptr_cChunk.h
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Terrain generation is synchronous again, async generation has bugs.
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2012-01-19 18:12:39 +00:00 |
tolua++.exe
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
tolua++.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
tolua_base.h
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
virtual_method_hooks.lua
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MCServer c++ source files
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2011-10-03 18:41:19 +00:00 |
wdirent.h
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No longer hard coded Lua files in new plugin system
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2012-01-26 22:21:23 +00:00 |