mcserver/source/packets/cPacket_Respawn.h

57 lines
1.1 KiB
C++

#pragma once
#include "cPacket.h"
#include "cPacket_Login.h"
class cPacket_Respawn : public cPacket
{
public:
cPacket_Respawn()
#if (MINECRAFT_1_2_2 == 1)
: m_Dimension( 0 )
, m_Difficulty( 0 )
, m_CreativeMode( 0 )
, m_WorldHeight( 0 )
, m_LevelType( cPacket_Login::LEVEL_TYPE_DEFAULT )
#else
: m_World( 0 )
, m_Difficulty( 0 )
, m_CreativeMode( 0 )
, m_WorldHeight( 0 )
, m_MapSeed( 0 )
, m_LevelType( cPacket_Login::LEVEL_TYPE_DEFAULT )
#endif
{ m_PacketID = E_RESPAWN; }
virtual cPacket* Clone() const { return new cPacket_Respawn( *this ); }
virtual int Parse(const char * a_Data, int a_Size) override;
virtual void Serialize(AString & a_Data) const override;
#if (MINECRAFT_1_2_2 == 1)
int m_Dimension;
char m_Difficulty;
char m_CreativeMode;
short m_WorldHeight;
AString m_LevelType;
#else
char m_World;
char m_Difficulty;
char m_CreativeMode;
short m_WorldHeight;
long long m_MapSeed;
AString m_LevelType;
#endif
static const unsigned int c_Size = 1 + 1 + 1 + 1 + 2 + 8 + 2;
};