43 lines
733 B
C++
43 lines
733 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cPacket_NewInvalidState.h"
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cPacket_NewInvalidState::cPacket_NewInvalidState( const cPacket_NewInvalidState & a_Copy )
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{
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m_PacketID = E_NEW_INVALID_STATE;
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m_Reason = a_Copy.m_Reason;
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m_GameMode = a_Copy.m_GameMode;
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}
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int cPacket_NewInvalidState::Parse(const char * a_Data, int a_Size)
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{
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int TotalBytes = 0;
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HANDLE_PACKET_READ(ReadByte, m_Reason, TotalBytes);
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HANDLE_PACKET_READ(ReadByte, m_GameMode, TotalBytes);
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return TotalBytes;
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}
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void cPacket_NewInvalidState::Serialize(AString & a_Data) const
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{
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AppendByte(a_Data, m_PacketID);
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AppendByte(a_Data, m_Reason);
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AppendByte(a_Data, m_GameMode);
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}
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