103 lines
3.4 KiB
C++
103 lines
3.4 KiB
C++
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// HopperEntity.h
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// Declares the cHopperEntity representing a hopper block entity
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#pragma once
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#include "BlockEntityWithItems.h"
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#include "../UI/WindowOwner.h"
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class cHopperEntity : // tolua_export
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public cBlockEntityWindowOwner,
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// tolua_begin
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public cBlockEntityWithItems
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{
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typedef cBlockEntityWithItems super;
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public:
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enum {
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ContentsHeight = 1,
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ContentsWidth = 5,
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TICKS_PER_TRANSFER = 8, ///< How many ticks at minimum between two item transfers to or from the hopper
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} ;
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/// Constructor used while generating a chunk; sets m_World to NULL
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cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
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// tolua_end
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/// Constructor used for normal operation
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cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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// tolua_begin
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/** Returns the block coords of the block receiving the output items, based on the meta
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Returns false if unattached
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*/
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bool GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ);
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// tolua_end
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static const char * GetClassStatic(void) { return "cHopperEntity"; }
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protected:
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Int64 m_LastMoveItemsInTick;
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Int64 m_LastMoveItemsOutTick;
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// cBlockEntity overrides:
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virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void SaveToJson(Json::Value & a_Value) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual void UsedBy(cPlayer * a_Player) override;
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/// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
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void OpenNewWindow(void);
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/// Moves items from the container above it into this hopper. Returns true if the contents have changed.
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bool MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick);
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/// Moves pickups from above this hopper into it. Returns true if the contents have changed.
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bool MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick);
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/// Moves items out from this hopper into the destination. Returns true if the contents have changed.
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bool MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick);
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/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
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bool MoveItemsFromChest(cChunk & a_Chunk);
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/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
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bool MoveItemsFromFurnace(cChunk & a_Chunk);
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/// Moves items from the specified a_Entity's Contents into this hopper. Returns true if contents have changed.
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bool MoveItemsFromGrid(cBlockEntityWithItems & a_Entity);
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/// Moves one piece from the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
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bool MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SrcSlotNum, bool a_AllowNewStacks);
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/// Moves items to the chest at the specified coords. Returns true if contents have changed
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bool MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ);
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/// Moves items to the furnace at the specified coords. Returns true if contents have changed
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bool MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta);
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/// Moves items to the specified ItemGrid. Returns true if contents have changed
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bool MoveItemsToGrid(cBlockEntityWithItems & a_Entity);
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/// Moves one piece to the specified entity's contents' slot. Returns true if contents have changed.
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bool MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstSlotNum);
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} ;
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