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#pragma once
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#include "Monster.h"
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class cPassiveMonster :
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public cMonster
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{
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typedef cMonster super;
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public:
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cPassiveMonster(void);
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virtual void Tick(float a_Dt) override;
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/// When hit by someone, run away
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virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
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} ;
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