36 lines
539 B
C++
36 lines
539 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "PassiveAggressiveMonster.h"
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#include "../Player.h"
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cPassiveAggressiveMonster::cPassiveAggressiveMonster(void)
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{
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m_EMPersonality = PASSIVE;
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}
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void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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if ((m_Target != NULL) && (m_Target->GetEntityType() == cEntity::eEntityType_Player))
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{
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cPlayer * Player = (cPlayer *) m_Target;
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if (Player->GetGameMode() != 1)
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{
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m_EMState = CHASING;
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}
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}
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}
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