..
md5
MCServer c++ source files
2011-10-03 18:41:19 +00:00
packets
Fixes:
2011-12-22 16:30:40 +00:00
AllToLua.bat
MCServer c++ source files
2011-10-03 18:41:19 +00:00
AllToLua.pkg
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Bindings.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
Bindings.h
Can now set gamemode via lua.
2011-11-10 18:28:21 +00:00
BlockID.h
Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update.
2011-11-07 22:59:29 +00:00
Defines.h
Fixes:
2011-12-22 16:30:40 +00:00
Endianness.h
Added cRedstone to project file
2011-11-04 16:05:18 +00:00
FileDefine.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
LuaFunctions.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
MCSocket.h
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
2011-10-23 00:18:44 +00:00
ManualBindings.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
ManualBindings.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Matrix4f.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Matrix4f.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
MemoryLeak.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
PacketID.h
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
SquirrelBindings.cpp
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
SquirrelBindings.h
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
Vector3d.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3d.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3f.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3f.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3i.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
Vector3i.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cAuthenticator.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cAuthenticator.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cBlockEntity.h
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
2011-11-06 09:23:20 +00:00
cBlockToPickup.cpp
Fixes:
2011-12-22 16:30:40 +00:00
cBlockToPickup.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cBlockingTCPLink.cpp
Compiles for linux
2011-10-21 21:25:29 +00:00
cBlockingTCPLink.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCavespider.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cCavespider.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cChatColor.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChatColor.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChestEntity.cpp
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cChestEntity.h
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cChicken.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cChicken.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChunk.cpp
Changed chunk generation so any surface sand with air underneath it will turn into sandstone to prevent most sand cave-ins due to odd cave placement.
2011-11-15 00:39:01 +00:00
cChunk.h
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cChunkLoader.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChunkLoader.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cChunkMap.cpp
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
cChunkMap.h
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cClientHandle.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cClientHandle.h
Put view distance back to 13. Didn't mean to change that.
2011-11-12 05:48:29 +00:00
cCow.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cCow.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cCraftingWindow.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cCraftingWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCreeper.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cCreeper.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cCriticalSection.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCriticalSection.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCuboid.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cCuboid.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cDoors.h
Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.
2011-11-10 16:30:14 +00:00
cEnderman.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cEnderman.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cEntity.cpp
Fixed some "Entity was not found in any chunk!" warnings
2011-11-02 20:19:57 +00:00
cEntity.h
Fixed some "Entity was not found in any chunk!" warnings
2011-11-02 20:19:57 +00:00
cEvent.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cEvent.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFileFormatUpdater.cpp
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
cFileFormatUpdater.h
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cFurnaceEntity.cpp
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cFurnaceEntity.h
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cFurnaceRecipe.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFurnaceRecipe.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFurnaceWindow.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cFurnaceWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGenSettings.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGenSettings.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGhast.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cGhast.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cGroup.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGroup.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGroupManager.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cGroupManager.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cHeartBeat.cpp
Compiles for linux
2011-10-21 21:25:29 +00:00
cHeartBeat.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cInventory.cpp
Fixes:
2011-12-22 16:30:40 +00:00
cInventory.h
Player data is saved and loaded as human readable JSON now.
2011-10-31 21:30:14 +00:00
cItem.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cItem.h
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cLadder.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cLavaSimulator.cpp
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
2011-11-06 09:23:20 +00:00
cLavaSimulator.h
Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.
2011-11-06 09:23:20 +00:00
cLog.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cLog.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cLuaCommandBinder.cpp
Fixed crash when client only sends a space in the chat
2011-11-02 01:20:40 +00:00
cLuaCommandBinder.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMCLogger.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMCLogger.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMakeDir.cpp
Fixed bug in cMakeDir where it would only create directories named "world"
2011-10-26 13:07:39 +00:00
cMakeDir.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMonster.cpp
Fixes:
2011-12-22 16:30:40 +00:00
cMonster.h
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cMonsterConfig.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cMonsterConfig.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cNoise.cpp
Using SSE instructions for noise (terrain generation)
2011-10-25 18:57:38 +00:00
cNoise.h
Using SSE instructions for noise (terrain generation)
2011-10-25 18:57:38 +00:00
cPawn.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cPawn.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPickup.cpp
Fixes:
2011-12-22 16:30:40 +00:00
cPickup.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPig.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cPig.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cPiston.cpp
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
2011-11-09 01:31:19 +00:00
cPiston.h
Added Sebi's changes to pistons and item drops.
2011-11-07 18:19:38 +00:00
cPlayer.cpp
Fixes:
2011-12-22 16:30:40 +00:00
cPlayer.h
Can now set gamemode via lua.
2011-11-10 18:28:21 +00:00
cPlugin.cpp
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cPlugin.h
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cPluginManager.cpp
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cPluginManager.h
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cPlugin_Lua.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPlugin_Lua.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cRecipeChecker.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cRecipeChecker.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cRedstone.cpp
Some more changes to redstone.
2011-11-10 17:03:35 +00:00
cRedstone.h
Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations.
2011-11-09 01:31:19 +00:00
cReferenceManager.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cReferenceManager.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cRoot.cpp
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
cRoot.h
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
cSemaphore.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSemaphore.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cServer.cpp
You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet
2011-11-01 21:57:08 +00:00
cServer.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSheep.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cSheep.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cSign.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSignEntity.cpp
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cSignEntity.h
Prepared some parts of the code for multi world support, I created lots of TODO's
2011-10-31 00:52:20 +00:00
cSilverfish.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cSilverfish.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cSkeleton.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cSkeleton.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cSleep.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSleep.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSlime.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cSlime.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cSocket.cpp
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
2011-10-23 00:18:44 +00:00
cSocket.h
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
2011-10-23 00:18:44 +00:00
cSpider.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cSpider.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cSquid.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cSquid.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cStairs.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cStringMap.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cStringMap.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTCPLink.cpp
Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.
2011-10-23 00:18:44 +00:00
cTCPLink.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cThread.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cThread.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTimer.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTimer.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTorch.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cTracer.cpp
Fixes:
2011-12-22 16:30:40 +00:00
cTracer.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWaterSimulator.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWaterSimulator.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWebAdmin.cpp
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
cWebAdmin.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWebPlugin.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWebPlugin.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWindow.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cWindow.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWindowOwner.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cWolf.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cWolf.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cWorld.cpp
Added code for doors. Doors now place correctly but opening them is buggy and I need to change the current opening code to use bitwise operators.
2011-11-10 02:05:51 +00:00
cWorld.h
Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.
2011-11-09 23:24:51 +00:00
cZombie.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cZombie.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
cZombiepigman.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cZombiepigman.h
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-25 23:46:01 +00:00
lua5.1.dll
Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)
2011-11-09 22:17:30 +00:00
main.cpp
It's a Squirrel!!
2011-11-08 01:25:01 +00:00
tolua++.exe
MCServer c++ source files
2011-10-03 18:41:19 +00:00
tolua++.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
tolua_base.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
virtual_method_hooks.lua
MCServer c++ source files
2011-10-03 18:41:19 +00:00