mcserver/source
lapayo94@gmail.com e45b01ba4a Very alpha water physic for pickups (The swim now)
but there are some problems (get stuck on some positions)
so someone might look at it because I have no idea how to make it better :D

git-svn-id: http://mc-server.googlecode.com/svn/trunk@102 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-24 01:36:15 +00:00
..
md5 MCServer c++ source files 2011-10-03 18:41:19 +00:00
packets Fixes: 2011-12-22 16:30:40 +00:00
AllToLua.bat MCServer c++ source files 2011-10-03 18:41:19 +00:00
AllToLua.pkg MCServer c++ source files 2011-10-03 18:41:19 +00:00
Bindings.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
Bindings.h Can now set gamemode via lua. 2011-11-10 18:28:21 +00:00
BlockID.h Updated redstone and pistons some mode. If you break an extended piston the piston extension will now also break. When a redstone device is broken by something other than a person the redstone circuit should now update. 2011-11-07 22:59:29 +00:00
Defines.h Digging leaves with shears now drops leaves 2011-12-22 21:36:24 +00:00
Endianness.h Added cRedstone to project file 2011-11-04 16:05:18 +00:00
FileDefine.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
LuaFunctions.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
MCSocket.h Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms. 2011-10-23 00:18:44 +00:00
ManualBindings.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
ManualBindings.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
Matrix4f.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
Matrix4f.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
MemoryLeak.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
PacketID.h - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
SquirrelBindings.cpp It's a Squirrel!! 2011-11-08 01:25:01 +00:00
SquirrelBindings.h It's a Squirrel!! 2011-11-08 01:25:01 +00:00
Vector3d.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
Vector3d.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
Vector3f.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
Vector3f.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
Vector3i.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
Vector3i.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cAuthenticator.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cAuthenticator.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cBlockEntity.h Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch. 2011-11-06 09:23:20 +00:00
cBlockToPickup.cpp Fixes: 2011-12-22 16:30:40 +00:00
cBlockToPickup.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cBlockingTCPLink.cpp Compiles for linux 2011-10-21 21:25:29 +00:00
cBlockingTCPLink.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cCavespider.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cCavespider.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cChatColor.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cChatColor.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cChestEntity.cpp Player data is saved and loaded as human readable JSON now. 2011-10-31 21:30:14 +00:00
cChestEntity.h Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cChicken.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cChicken.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cChunk.cpp Digging leaves with shears now drops leaves 2011-12-22 21:36:24 +00:00
cChunk.h Digging leaves with shears now drops leaves 2011-12-22 21:36:24 +00:00
cChunkLoader.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cChunkLoader.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cChunkMap.cpp You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet 2011-11-01 21:57:08 +00:00
cChunkMap.h Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cClientHandle.cpp Max. players and MOTD are now changeable in the settings.ini 2011-12-23 23:58:54 +00:00
cClientHandle.h Put view distance back to 13. Didn't mean to change that. 2011-11-12 05:48:29 +00:00
cCow.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cCow.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cCraftingWindow.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cCraftingWindow.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cCreeper.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cCreeper.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cCriticalSection.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cCriticalSection.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cCuboid.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cCuboid.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cDoors.h Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work. 2011-11-10 16:30:14 +00:00
cEnderman.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cEnderman.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cEntity.cpp Fixed some "Entity was not found in any chunk!" warnings 2011-11-02 20:19:57 +00:00
cEntity.h Fixed some "Entity was not found in any chunk!" warnings 2011-11-02 20:19:57 +00:00
cEvent.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cEvent.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cFileFormatUpdater.cpp You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet 2011-11-01 21:57:08 +00:00
cFileFormatUpdater.h Player data is saved and loaded as human readable JSON now. 2011-10-31 21:30:14 +00:00
cFurnaceEntity.cpp Player data is saved and loaded as human readable JSON now. 2011-10-31 21:30:14 +00:00
cFurnaceEntity.h Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cFurnaceRecipe.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cFurnaceRecipe.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cFurnaceWindow.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cFurnaceWindow.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGenSettings.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGenSettings.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGhast.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cGhast.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cGroup.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGroup.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGroupManager.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cGroupManager.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cHeartBeat.cpp Compiles for linux 2011-10-21 21:25:29 +00:00
cHeartBeat.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cInventory.cpp Fixes: 2011-12-22 16:30:40 +00:00
cInventory.h Player data is saved and loaded as human readable JSON now. 2011-10-31 21:30:14 +00:00
cItem.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cItem.h - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cLadder.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cLavaSimulator.cpp Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch. 2011-11-06 09:23:20 +00:00
cLavaSimulator.h Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch. 2011-11-06 09:23:20 +00:00
cLog.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cLog.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cLuaCommandBinder.cpp Fixed crash when client only sends a space in the chat 2011-11-02 01:20:40 +00:00
cLuaCommandBinder.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cMCLogger.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cMCLogger.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cMakeDir.cpp Fixed bug in cMakeDir where it would only create directories named "world" 2011-10-26 13:07:39 +00:00
cMakeDir.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cMonster.cpp Fixes: 2011-12-22 16:30:40 +00:00
cMonster.h - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cMonsterConfig.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cMonsterConfig.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cNoise.cpp Using SSE instructions for noise (terrain generation) 2011-10-25 18:57:38 +00:00
cNoise.h Using SSE instructions for noise (terrain generation) 2011-10-25 18:57:38 +00:00
cPawn.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cPawn.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPickup.cpp Very alpha water physic for pickups (The swim now) 2011-12-24 01:36:15 +00:00
cPickup.h Very alpha water physic for pickups (The swim now) 2011-12-24 01:36:15 +00:00
cPig.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cPig.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cPiston.cpp Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations. 2011-11-09 01:31:19 +00:00
cPiston.h Added Sebi's changes to pistons and item drops. 2011-11-07 18:19:38 +00:00
cPlayer.cpp Fixes: 2011-12-22 16:30:40 +00:00
cPlayer.h Can now set gamemode via lua. 2011-11-10 18:28:21 +00:00
cPlugin.cpp It's a Squirrel!! 2011-11-08 01:25:01 +00:00
cPlugin.h It's a Squirrel!! 2011-11-08 01:25:01 +00:00
cPluginManager.cpp It's a Squirrel!! 2011-11-08 01:25:01 +00:00
cPluginManager.h It's a Squirrel!! 2011-11-08 01:25:01 +00:00
cPlugin_Lua.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cPlugin_Lua.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cRecipeChecker.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cRecipeChecker.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cRedstone.cpp Some more changes to redstone. 2011-11-10 17:03:35 +00:00
cRedstone.h Redstone clocks now work. even one clocks. torches don't update themselves when placed yet, but redstone wire updates the torch. Fixed a bug with piston animations. 2011-11-09 01:31:19 +00:00
cReferenceManager.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cReferenceManager.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cRoot.cpp Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at 2011-12-23 14:26:29 +00:00
cRoot.h You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet 2011-11-01 21:57:08 +00:00
cSemaphore.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cSemaphore.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cServer.cpp Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at 2011-12-23 14:26:29 +00:00
cServer.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cSheep.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cSheep.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cSign.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cSignEntity.cpp Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cSignEntity.h Prepared some parts of the code for multi world support, I created lots of TODO's 2011-10-31 00:52:20 +00:00
cSilverfish.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cSilverfish.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cSkeleton.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cSkeleton.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cSleep.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cSleep.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cSlime.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cSlime.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cSocket.cpp Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms. 2011-10-23 00:18:44 +00:00
cSocket.h Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms. 2011-10-23 00:18:44 +00:00
cSpider.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cSpider.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cSquid.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cSquid.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cStairs.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cStringMap.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cStringMap.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cTCPLink.cpp Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms. 2011-10-23 00:18:44 +00:00
cTCPLink.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cThread.cpp Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at 2011-12-23 14:26:29 +00:00
cThread.h Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking at 2011-12-23 14:26:29 +00:00
cTimer.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cTimer.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cTorch.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cTracer.cpp Fixes: 2011-12-22 16:30:40 +00:00
cTracer.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWaterSimulator.cpp Very alpha water physic for pickups (The swim now) 2011-12-24 01:36:15 +00:00
cWaterSimulator.h Very alpha water physic for pickups (The swim now) 2011-12-24 01:36:15 +00:00
cWebAdmin.cpp It's a Squirrel!! 2011-11-08 01:25:01 +00:00
cWebAdmin.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWebPlugin.cpp MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWebPlugin.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWindow.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cWindow.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWindowOwner.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
cWolf.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cWolf.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cWorld.cpp Max. players and MOTD are now changeable in the settings.ini 2011-12-23 23:58:54 +00:00
cWorld.h Max. players and MOTD are now changeable in the settings.ini 2011-12-23 23:58:54 +00:00
cZombie.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cZombie.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
cZombiepigman.cpp - Crafting fixed in 1.0.0 2011-12-21 20:42:34 +00:00
cZombiepigman.h git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 2011-10-25 23:46:01 +00:00
lua5.1.dll Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState) 2011-11-09 22:17:30 +00:00
main.cpp It's a Squirrel!! 2011-11-08 01:25:01 +00:00
tolua++.exe MCServer c++ source files 2011-10-03 18:41:19 +00:00
tolua++.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
tolua_base.h MCServer c++ source files 2011-10-03 18:41:19 +00:00
virtual_method_hooks.lua MCServer c++ source files 2011-10-03 18:41:19 +00:00