64 lines
862 B
C++
64 lines
862 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cEnderman.h"
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cEnderman::cEnderman()
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{
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m_MobType = 58;
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GetMonsterConfig("Enderman");
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}
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cEnderman::~cEnderman()
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{
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}
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bool cEnderman::IsA( const char* a_EntityType )
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{
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if( strcmp( a_EntityType, "cEnderman" ) == 0 ) return true;
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return cMonster::IsA( a_EntityType );
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}
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void cEnderman::Tick(float a_Dt)
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{
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cMonster::Tick(a_Dt);
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//TODO Same as stated in cSkeleton
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if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight
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SetMetaData(BURNING); // BURN, BABY, BURN! >:D
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}
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}
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void cEnderman::KilledBy( cEntity* a_Killer )
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{
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cItems Drops;
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AddRandomDropItem(Drops, 0, 1, E_ITEM_ENDER_PEARL);
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m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
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cMonster::KilledBy( a_Killer );
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}
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