176 lines
3.9 KiB
C++
176 lines
3.9 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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#include "../World.h"
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#include "../Entities/Player.h"
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class cBlockDoorHandler :
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public cBlockHandler
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{
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public:
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cBlockDoorHandler(BLOCKTYPE a_BlockType);
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virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual const char * GetStepSound(void) override;
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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// If clicking a bottom face, place the door one block lower:
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if (a_BlockFace == BLOCK_FACE_BOTTOM)
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{
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a_BlockY--;
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}
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if (
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!CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)) ||
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!CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))
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)
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{
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return false;
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}
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a_BlockType = m_BlockType;
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a_BlockMeta = PlayerYawToMetaData(a_Player->GetRotation());
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return true;
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem((m_BlockType == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR, 1, 0));
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}
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virtual void OnPlacedByPlayer(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
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) override;
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virtual bool IsUseable(void) override
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{
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return true;
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}
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virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
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}
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bool CanReplaceBlock(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_AIR:
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case E_BLOCK_TALL_GRASS:
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case E_BLOCK_WATER:
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case E_BLOCK_STATIONARY_WATER:
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case E_BLOCK_LAVA:
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case E_BLOCK_STATIONARY_LAVA:
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case E_BLOCK_SNOW:
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case E_BLOCK_FIRE:
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{
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return true;
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}
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}
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return false;
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}
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/// Converts the player's yaw to placed door's blockmeta
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inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
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{
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ASSERT((a_Yaw >= -180) && (a_Yaw < 180));
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a_Yaw += 90 + 45;
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if (a_Yaw > 360)
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{
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a_Yaw -= 360;
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}
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if ((a_Yaw >= 0) && (a_Yaw < 90))
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{
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return 0x0;
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}
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else if ((a_Yaw >= 180) && (a_Yaw < 270))
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{
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return 0x2;
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}
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else if ((a_Yaw >= 90) && (a_Yaw < 180))
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{
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return 0x1;
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}
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else
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{
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return 0x3;
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}
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}
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/// Returns true if the specified blocktype is any kind of door
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inline static bool IsDoor(BLOCKTYPE a_Block)
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{
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return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR);
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}
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/// Returns the metadata for the opposite door state (open vs closed)
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static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData)
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{
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return a_MetaData ^ 4;
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}
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/// Changes the door at the specified coords from open to close or vice versa
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static void ChangeDoor(cWorld * a_World, int a_X, int a_Y, int a_Z)
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{
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NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z);
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a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData));
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if (OldMetaData & 8)
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{
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// Current block is top of the door
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BLOCKTYPE BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z);
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NIBBLETYPE BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z);
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if (IsDoor(BottomBlock) && !(BottomMeta & 8))
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{
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a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta));
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}
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}
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else
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{
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// Current block is bottom of the door
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BLOCKTYPE TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z);
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NIBBLETYPE TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z);
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if (IsDoor(TopBlock) && (TopMeta & 8))
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{
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a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta));
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}
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}
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}
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} ;
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