mcserver/source/Mobs/Skeleton.cpp

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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Skeleton.h"
cSkeleton::cSkeleton(void) :
super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8)
{
}
void cSkeleton::Tick(float a_Dt, cChunk & a_Chunk)
{
cMonster::Tick(a_Dt, a_Chunk);
// TODO Outsource
// TODO should do SkyLight check, mobs in the dark don´t burn
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
{
// Burn for 10 ticks, then decide again
StartBurning(10);
}
}
void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
}