47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
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#pragma once
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#include "cChunk.h"
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#include "MersenneTwister.h"
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class cWorldGenerator
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{
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public:
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cWorldGenerator(cWorld * a_World);
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~cWorldGenerator();
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virtual void GenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities);
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virtual void PostGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Called when the chunk has been already generated and set valid
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protected:
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cWorld * m_World;
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// Thread-unsafe:
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MTRand r1;
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void GenerateOre(char a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, char * a_BlockData);
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static unsigned int MakeIndex(int x, int y, int z );
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virtual void GenerateTerrain(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_BlockData);
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virtual void GenerateFoliage(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
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/// Checks if the chunk has all 8 neighbors valid, if so, foliage is generated on that chunk
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void CheckNeighbors(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
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};
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