34 lines
598 B
C++
34 lines
598 B
C++
|
|
#pragma once
|
|
|
|
#include "Entity.h"
|
|
#include "Defines.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cTNTEntity :
|
|
public cEntity
|
|
{
|
|
typedef cEntity super;
|
|
|
|
public:
|
|
CLASS_PROTODEF(cTNTEntity);
|
|
|
|
cTNTEntity(int a_X,int a_Y,int a_Z,float a_MaxFuseTime);
|
|
cTNTEntity(const Vector3i a_Pos,float a_MaxFuseTime);
|
|
|
|
// cEntity overrides:
|
|
virtual void Initialize(cWorld * a_World) override;
|
|
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
|
|
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
|
private:
|
|
float m_Counter; //In seconds too
|
|
float m_MaxFuseTime; //in seconds
|
|
};
|
|
|
|
|
|
|
|
|