52 lines
873 B
C++
52 lines
873 B
C++
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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#include "../Sign.h"
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class cItemSignHandler :
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public cItemHandler
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{
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public:
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cItemSignHandler(int a_ItemType) :
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cItemHandler(a_ItemType)
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{
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}
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virtual bool IsPlaceable(void) override
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{
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return true;
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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if (a_BlockFace == BLOCK_FACE_TOP)
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{
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a_BlockMeta = cSign::RotationToMetaData(a_Player->GetRotation());
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a_BlockType = E_BLOCK_SIGN_POST;
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}
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else
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{
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a_BlockMeta = cSign::DirectionToMetaData(a_BlockFace);
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a_BlockType = E_BLOCK_WALLSIGN;
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}
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return true;
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}
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} ;
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