mcserver/source/Items/ItemCauldron.h

42 lines
622 B
C++

#pragma once
#include "ItemHandler.h"
class cItemCauldronHandler :
public cItemHandler
{
public:
cItemCauldronHandler(int a_ItemType) :
cItemHandler(a_ItemType)
{
}
virtual bool IsPlaceable(void) override
{
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = E_BLOCK_CAULDRON;
a_BlockMeta = 0;
return true;
}
} ;