mcserver/source/packets/cPacket_Respawn.cpp

40 lines
969 B
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_Respawn.h"
void cPacket_Respawn::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendByte (a_Data, m_World);
AppendByte (a_Data, m_Difficulty);
AppendByte (a_Data, m_CreativeMode);
AppendShort (a_Data, m_WorldHeight);
AppendLong (a_Data, m_MapSeed);
AppendString16(a_Data, m_LevelType);
}
int cPacket_Respawn::Parse(const char * a_Data, int a_Size)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadByte, m_World, TotalBytes);
HANDLE_PACKET_READ(ReadByte, m_Difficulty, TotalBytes);
HANDLE_PACKET_READ(ReadByte, m_CreativeMode, TotalBytes);
HANDLE_PACKET_READ(ReadShort, m_WorldHeight, TotalBytes);
HANDLE_PACKET_READ(ReadLong, m_MapSeed, TotalBytes);
HANDLE_PACKET_READ(ReadString16, m_LevelType, TotalBytes);
return TotalBytes;
}