mcserver/source/packets/cPacket_Login.h

47 lines
1.3 KiB
C++

#pragma once
#include "cPacket.h"
class cPacket_Login : public cPacket //tolua_export
{ //tolua_export
public:
cPacket_Login()
: m_ProtocolVersion( 0 )
, m_MapSeed( 0 )
, m_ServerMode( 0 )
, m_Dimension( 0 )
, m_Difficulty( 0 )
, m_WorldHeight( 0 )
, m_MaxPlayers( 0 )
, m_LevelType( LEVEL_TYPE_DEFAULT )
{ m_PacketID = E_LOGIN; }
virtual cPacket* Clone() const { return new cPacket_Login(*this); }
virtual int Parse(const char * a_Data, int a_Size) override;
virtual void Serialize(AString & a_Data) const override;
int m_ProtocolVersion; //tolua_export
AString m_Username; //tolua_export
long long m_MapSeed; //tolua_export
AString m_LevelType; //tolua_export
int m_ServerMode; //tolua_export
char m_Dimension; //tolua_export
char m_Difficulty; //tolua_export
unsigned char m_WorldHeight; //tolua_export
unsigned char m_MaxPlayers; //tolua_export
static const unsigned int c_Size = 1 + 4 + 2 + 8 + 2 + 4 + 1 + 1 + 1 + 1; // Minimal size
static const AString LEVEL_TYPE_DEFAULT;
static const AString LEVEL_TYPE_SUPERFLAT;
}; //tolua_export