mcserver/source/cSlime.cpp

34 lines
578 B
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cSlime.h"
//TODO Implement sized slimes
cSlime::cSlime()
{
m_MobType = 55;
GetMonsterConfig("Slime");
}
cSlime::~cSlime()
{
}
bool cSlime::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cSlime" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cSlime::KilledBy( cEntity* a_Killer )
{
//TODO: only when tiny
cMonster::RandomDropItem(E_ITEM_SLIMEBALL, 0, 2);
cMonster::KilledBy( a_Killer );
}