60 lines
1.2 KiB
C++
60 lines
1.2 KiB
C++
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#pragma once
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#include "BlockEntity.h"
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#include "UI/WindowOwner.h"
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namespace Json
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{
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class Value;
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};
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class cClientHandle;
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class cServer;
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class cItem;
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class cNBTData;
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class cChestEntity : // tolua_export
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public cBlockEntity, // tolua_export
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public cBlockEntityWindowOwner // tolua_export
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{ // tolua_export
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public:
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cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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virtual ~cChestEntity();
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virtual void Destroy();
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const cItem * GetSlot(int a_Slot) const; // tolua_export
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void SetSlot(int a_Slot, const cItem & a_Item ); // tolua_export
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bool LoadFromJson( const Json::Value& a_Value );
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// cBlockEntity overrides:
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virtual void SaveToJson(Json::Value& a_Value ) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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virtual void UsedBy(cPlayer * a_Player); // tolua_export
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/// Opens a new chest window for this chests. Scans for neighbors to open a double chest window, if appropriate.
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void OpenNewWindow(void);
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cItem * GetContents(void) { return m_Content; }
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static const int c_ChestWidth = 9;
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static const int c_ChestHeight = 3;
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private:
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cItem * m_Content;
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}; // tolua_export
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