39 lines
819 B
C++
39 lines
819 B
C++
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#pragma once
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#include "BlockEntity.h"
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#include "../World.h"
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#include "../Piston.h"
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#include "../Player.h"
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class cBlockFurnaceHandler :
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public cBlockEntityHandler
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{
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public:
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cBlockFurnaceHandler(BLOCKTYPE a_BlockType)
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: cBlockEntityHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.push_back(cItem(E_ITEM_FURNACE, 1, 0));
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}
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virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0));
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OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
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}
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} ;
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