mcserver/source/Blocks/BlockFluid.h

32 lines
352 B
C++

#pragma once
#include "BlockHandler.h"
class cBlockFluidHandler :
public cBlockHandler
{
public:
cBlockFluidHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual bool DoesIgnoreBuildCollision(void) override
{
return true;
}
// TODO: Implement proper fluid physics here
} ;