501 lines
9.5 KiB
C++
501 lines
9.5 KiB
C++
|
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
|
|
|
#include "FurnaceEntity.h"
|
|
#include "../UI/Window.h"
|
|
#include "../Player.h"
|
|
#include "../Root.h"
|
|
#include "../Chunk.h"
|
|
#include <json/json.h>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
enum
|
|
{
|
|
PROGRESSBAR_SMELTING = 0,
|
|
PROGRESSBAR_FUEL = 1,
|
|
} ;
|
|
|
|
|
|
|
|
|
|
|
|
cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
|
|
super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, NULL),
|
|
m_BlockType(a_BlockType),
|
|
m_BlockMeta(a_BlockMeta),
|
|
m_CurrentRecipe(NULL),
|
|
m_IsCooking(false),
|
|
m_NeedCookTime(0),
|
|
m_TimeCooked(0),
|
|
m_FuelBurnTime(0),
|
|
m_TimeBurned(0),
|
|
m_LastProgressFuel(0),
|
|
m_LastProgressCook(0)
|
|
{
|
|
SetBlockEntity(this); // cBlockEntityWindowOwner
|
|
m_Contents.AddListener(*this);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
|
|
super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
|
|
m_BlockType(a_BlockType),
|
|
m_BlockMeta(a_BlockMeta),
|
|
m_CurrentRecipe(NULL),
|
|
m_IsCooking((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_LIT_FURNACE)),
|
|
m_NeedCookTime(0),
|
|
m_TimeCooked(0),
|
|
m_FuelBurnTime(0),
|
|
m_TimeBurned(0),
|
|
m_LastProgressFuel(0),
|
|
m_LastProgressCook(0)
|
|
{
|
|
SetBlockEntity(this); // cBlockEntityWindowOwner
|
|
m_Contents.AddListener(*this);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cFurnaceEntity::~cFurnaceEntity()
|
|
{
|
|
// Tell window its owner is destroyed
|
|
cWindow * Window = GetWindow();
|
|
if (Window != NULL)
|
|
{
|
|
Window->OwnerDestroyed();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cFurnaceEntity::UsedBy(cPlayer * a_Player)
|
|
{
|
|
if (GetWindow() == NULL)
|
|
{
|
|
OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this));
|
|
}
|
|
cWindow * Window = GetWindow();
|
|
if (Window != NULL)
|
|
{
|
|
if (a_Player->GetWindow() != Window)
|
|
{
|
|
a_Player->OpenWindow(Window);
|
|
BroadcastProgress(PROGRESSBAR_FUEL, m_LastProgressFuel);
|
|
BroadcastProgress(PROGRESSBAR_SMELTING, m_LastProgressCook);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
|
|
bool cFurnaceEntity::ContinueCooking(void)
|
|
{
|
|
UpdateInput();
|
|
UpdateFuel();
|
|
return m_IsCooking;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
|
|
{
|
|
if (m_FuelBurnTime <= 0)
|
|
{
|
|
// No fuel is burning, reset progressbars and bail out
|
|
if ((m_LastProgressCook > 0) || (m_LastProgressFuel > 0))
|
|
{
|
|
UpdateProgressBars();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (m_IsCooking)
|
|
{
|
|
m_TimeCooked++;
|
|
if (m_TimeCooked >= m_NeedCookTime)
|
|
{
|
|
// Finished smelting one item
|
|
FinishOne(a_Chunk);
|
|
}
|
|
}
|
|
|
|
m_TimeBurned++;
|
|
if (m_TimeBurned >= m_FuelBurnTime)
|
|
{
|
|
// The current fuel has been exhausted, use another one, if possible
|
|
BurnNewFuel();
|
|
}
|
|
|
|
UpdateProgressBars();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value)
|
|
{
|
|
m_PosX = a_Value.get("x", 0).asInt();
|
|
m_PosY = a_Value.get("y", 0).asInt();
|
|
m_PosZ = a_Value.get("z", 0).asInt();
|
|
|
|
Json::Value AllSlots = a_Value.get("Slots", 0);
|
|
int SlotIdx = 0;
|
|
for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
|
|
{
|
|
cItem Item;
|
|
Item.FromJson(*itr);
|
|
SetSlot(SlotIdx, Item);
|
|
SlotIdx++;
|
|
}
|
|
|
|
m_NeedCookTime = (int)(a_Value.get("CookTime", 0).asDouble() / 50);
|
|
m_TimeCooked = (int)(a_Value.get("TimeCooked", 0).asDouble() / 50);
|
|
m_FuelBurnTime = (int)(a_Value.get("BurnTime", 0).asDouble() / 50);
|
|
m_TimeBurned = (int)(a_Value.get("TimeBurned", 0).asDouble() / 50);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cFurnaceEntity::SaveToJson( Json::Value& a_Value )
|
|
{
|
|
a_Value["x"] = m_PosX;
|
|
a_Value["y"] = m_PosY;
|
|
a_Value["z"] = m_PosZ;
|
|
|
|
Json::Value AllSlots;
|
|
int NumSlots = m_Contents.GetNumSlots();
|
|
for (int i = 0; i < NumSlots; i++)
|
|
{
|
|
Json::Value Slot;
|
|
m_Contents.GetSlot(i).GetJson(Slot);
|
|
AllSlots.append(Slot);
|
|
}
|
|
a_Value["Slots"] = AllSlots;
|
|
|
|
a_Value["CookTime"] = m_NeedCookTime * 50;
|
|
a_Value["TimeCooked"] = m_TimeCooked * 50;
|
|
a_Value["BurnTime"] = m_FuelBurnTime * 50;
|
|
a_Value["TimeBurned"] = m_TimeBurned * 50;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cFurnaceEntity::SendTo(cClientHandle & a_Client)
|
|
{
|
|
// Nothing needs to be sent
|
|
UNUSED(a_Client);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value)
|
|
{
|
|
cWindow * Window = GetWindow();
|
|
if (Window != NULL)
|
|
{
|
|
Window->BroadcastInventoryProgress(a_ProgressbarID, a_Value);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// One item finished cooking
|
|
void cFurnaceEntity::FinishOne(cChunk & a_Chunk)
|
|
{
|
|
m_TimeCooked = 0;
|
|
|
|
if (m_Contents.GetSlot(fsOutput).IsEmpty())
|
|
{
|
|
m_Contents.SetSlot(fsOutput, *m_CurrentRecipe->Out);
|
|
}
|
|
else
|
|
{
|
|
m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount);
|
|
}
|
|
m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount);
|
|
|
|
UpdateIsCooking();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cFurnaceEntity::BurnNewFuel(void)
|
|
{
|
|
cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
|
|
int NewTime = FR->GetBurnTime(m_Contents.GetSlot(fsFuel));
|
|
if (NewTime == 0)
|
|
{
|
|
// The item in the fuel slot is not suitable
|
|
m_FuelBurnTime = 0;
|
|
m_TimeBurned = 0;
|
|
SetIsCooking(false);
|
|
return;
|
|
}
|
|
|
|
// Is the input and output ready for cooking?
|
|
if (!CanCookInputToOutput())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Burn one new fuel:
|
|
m_FuelBurnTime = NewTime;
|
|
m_TimeBurned = 0;
|
|
SetIsCooking(true);
|
|
if (m_Contents.GetSlot(fsFuel).m_ItemType == E_ITEM_LAVA_BUCKET)
|
|
{
|
|
m_Contents.SetSlot(fsFuel, cItem(E_ITEM_BUCKET));
|
|
}
|
|
else
|
|
{
|
|
m_Contents.ChangeSlotCount(fsFuel, -1);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
|
|
{
|
|
super::OnSlotChanged(a_ItemGrid, a_SlotNum);
|
|
|
|
if (m_World == NULL)
|
|
{
|
|
// The furnace isn't initialized yet, do no processing
|
|
return;
|
|
}
|
|
|
|
ASSERT(a_ItemGrid == &m_Contents);
|
|
switch (a_SlotNum)
|
|
{
|
|
case fsInput:
|
|
{
|
|
UpdateInput();
|
|
break;
|
|
}
|
|
|
|
case fsFuel:
|
|
{
|
|
UpdateFuel();
|
|
break;
|
|
}
|
|
|
|
case fsOutput:
|
|
{
|
|
UpdateOutput();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// Updates the current recipe, based on the current input
|
|
void cFurnaceEntity::UpdateInput(void)
|
|
{
|
|
if (!m_Contents.GetSlot(fsInput).IsStackableWith(m_LastInput))
|
|
{
|
|
// The input is different from what we had before, reset the cooking time
|
|
m_TimeCooked = 0;
|
|
}
|
|
m_LastInput = m_Contents.GetSlot(fsInput);
|
|
|
|
cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
|
|
m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
|
|
if (!CanCookInputToOutput())
|
|
{
|
|
// This input cannot be cooked
|
|
m_NeedCookTime = 0;
|
|
SetIsCooking(false);
|
|
}
|
|
else
|
|
{
|
|
m_NeedCookTime = m_CurrentRecipe->CookTime;
|
|
SetIsCooking(true);
|
|
|
|
// Start burning new fuel if there's no flame now:
|
|
if (GetFuelBurnTimeLeft() <= 0)
|
|
{
|
|
BurnNewFuel();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// Called when the fuel slot changes or when the fuel is spent, burns another piece of fuel if appropriate
|
|
void cFurnaceEntity::UpdateFuel(void)
|
|
{
|
|
if (m_FuelBurnTime > m_TimeBurned)
|
|
{
|
|
// The current fuel is still burning, don't modify anything:
|
|
return;
|
|
}
|
|
|
|
// The current fuel is spent, try to burn some more:
|
|
BurnNewFuel();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// Called when the output slot changes; starts burning if space became available
|
|
void cFurnaceEntity::UpdateOutput(void)
|
|
{
|
|
if (!CanCookInputToOutput())
|
|
{
|
|
// Cannot cook anymore:
|
|
m_TimeCooked = 0;
|
|
m_NeedCookTime = 0;
|
|
SetIsCooking(false);
|
|
return;
|
|
}
|
|
|
|
// No need to burn new fuel, the Tick() function will take care of that
|
|
|
|
// Can cook, start cooking if not already underway:
|
|
m_NeedCookTime = m_CurrentRecipe->CookTime;
|
|
SetIsCooking(m_FuelBurnTime > 0);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// Updates the m_IsCooking, based on the input slot, output slot and m_FuelBurnTime / m_TimeBurned
|
|
void cFurnaceEntity::UpdateIsCooking(void)
|
|
{
|
|
if (
|
|
!CanCookInputToOutput() || // Cannot cook this
|
|
(m_FuelBurnTime <= 0) || // No fuel
|
|
(m_TimeBurned >= m_FuelBurnTime) // Fuel burnt out
|
|
)
|
|
{
|
|
// Reset everything
|
|
SetIsCooking(false);
|
|
m_TimeCooked = 0;
|
|
m_NeedCookTime = 0;
|
|
return;
|
|
}
|
|
|
|
SetIsCooking(true);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// Returns true if the input can be cooked into output and the item counts allow for another cooking operation
|
|
bool cFurnaceEntity::CanCookInputToOutput(void) const
|
|
{
|
|
if (m_CurrentRecipe == NULL)
|
|
{
|
|
// This input cannot be cooked
|
|
return false;
|
|
}
|
|
|
|
if (m_Contents.GetSlot(fsOutput).IsEmpty())
|
|
{
|
|
// The output is empty, can cook
|
|
return true;
|
|
}
|
|
|
|
if (!m_Contents.GetSlot(fsOutput).IsStackableWith(*m_CurrentRecipe->Out))
|
|
{
|
|
// The output slot is blocked with something that cannot be stacked with the recipe's output
|
|
return false;
|
|
}
|
|
|
|
if (m_Contents.GetSlot(fsOutput).IsFullStack())
|
|
{
|
|
// Cannot add any more items to the output slot
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// Broadcasts progressbar updates, if needed
|
|
void cFurnaceEntity::UpdateProgressBars(void)
|
|
{
|
|
// In order to preserve bandwidth, an update is sent only every 10th tick
|
|
// That's why the comparisons use the division by eight
|
|
|
|
int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0;
|
|
if ((CurFuel / 8) != (m_LastProgressFuel / 8))
|
|
{
|
|
BroadcastProgress(PROGRESSBAR_FUEL, CurFuel);
|
|
m_LastProgressFuel = CurFuel;
|
|
}
|
|
|
|
int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
|
|
if ((CurCook / 8) != (m_LastProgressCook / 8))
|
|
{
|
|
BroadcastProgress(PROGRESSBAR_SMELTING, CurCook);
|
|
m_LastProgressCook = CurCook;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cFurnaceEntity::SetIsCooking(bool a_IsCooking)
|
|
{
|
|
if (a_IsCooking == m_IsCooking)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_IsCooking = a_IsCooking;
|
|
|
|
// Light or extinguish the furnace:
|
|
m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, m_IsCooking ? E_BLOCK_LIT_FURNACE : E_BLOCK_FURNACE, m_BlockMeta);
|
|
}
|
|
|
|
|
|
|
|
|