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#pragma once
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class cChunk;
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class cWorldGenerator
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{
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public:
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cWorldGenerator();
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~cWorldGenerator();
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virtual void GenerateChunk( cChunk* a_Chunk );
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protected:
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virtual void GenerateTerrain( cChunk* a_Chunk );
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virtual void GenerateFoliage( cChunk* a_Chunk );
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}; |