42 lines
955 B
C++
42 lines
955 B
C++
#include "cFurnaceWindow.h"
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#include "cItem.h"
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#include "cFurnaceEntity.h"
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#include "cPlayer.h"
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#include "packets/cPacket_WindowClick.h"
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#include "cMCLogger.h"
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cFurnaceWindow::cFurnaceWindow( cFurnaceEntity* a_Owner )
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: cWindow( a_Owner, true )
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, m_Furnace( a_Owner )
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{
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SetWindowID( 1 );
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SetWindowType( cWindow::Furnace ); // Furnace
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}
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void cFurnaceWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
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{
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cItem Fuel = *GetSlot( 0 );
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cWindow::Clicked( a_ClickPacket, a_Player );
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if( m_Furnace )
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{
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if( a_ClickPacket->m_SlotNum >= 0 && a_ClickPacket->m_SlotNum <= 2 ) // them important slots
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{
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if( Fuel.m_ItemID != GetSlot( 0 )->m_ItemID )
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m_Furnace->ResetCookTimer();
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if( m_Furnace->StartCooking() )
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{
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SendWholeWindow( a_Player.GetClientHandle() );
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}
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}
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}
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}
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void cFurnaceWindow::Close( cPlayer & a_Player )
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{
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m_Furnace = 0;
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cWindow::Close( a_Player );
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} |