35 lines
752 B
C++
35 lines
752 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cPacket_NamedEntitySpawn.h"
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void cPacket_NamedEntitySpawn::Serialize(AString & a_Data) const
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{
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short CurrentItem = m_CurrentItem;
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ASSERT(CurrentItem >= 0);
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if (CurrentItem <= 0)
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{
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CurrentItem = 0;
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// Fix, to make sure no invalid values are sent.
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// WARNING: HERE ITS 0, BUT IN EQUIP PACKET ITS -1 !!
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}
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AppendByte (a_Data, m_PacketID);
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AppendInteger (a_Data, m_UniqueID);
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AppendString16(a_Data, m_PlayerName);
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AppendInteger (a_Data, m_PosX);
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AppendInteger (a_Data, m_PosY);
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AppendInteger (a_Data, m_PosZ);
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AppendByte (a_Data, m_Rotation);
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AppendByte (a_Data, m_Pitch);
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AppendShort (a_Data, CurrentItem);
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}
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