mcserver/source/packets/cPacket_Login.cpp

53 lines
1.3 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_Login.h"
const std::string cPacket_Login::LEVEL_TYPE_DEFAULT = "DEFAULT";
const std::string cPacket_Login::LEVEL_TYPE_SUPERFLAT = "SUPERFLAT";
int cPacket_Login::Parse(const char * a_Data, int a_Size)
{
//printf("Parse: NEW Login\n");
int TotalBytes = 0;
m_Username.clear();
HANDLE_PACKET_READ(ReadInteger, m_ProtocolVersion, TotalBytes);
HANDLE_PACKET_READ(ReadString16, m_Username, TotalBytes);
HANDLE_PACKET_READ(ReadString16, m_LevelType, TotalBytes);
HANDLE_PACKET_READ(ReadInteger, m_ServerMode, TotalBytes);
HANDLE_PACKET_READ(ReadInteger, m_Dimension, TotalBytes);
HANDLE_PACKET_READ(ReadByte, m_Difficulty, TotalBytes);
HANDLE_PACKET_READ(ReadByte, m_WorldHeight, TotalBytes);
HANDLE_PACKET_READ(ReadByte, m_MaxPlayers, TotalBytes);
return TotalBytes;
}
void cPacket_Login::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendInteger (a_Data, m_ProtocolVersion);
AppendString16(a_Data, m_Username);
AppendString16(a_Data, m_LevelType);
AppendInteger (a_Data, m_ServerMode);
AppendInteger (a_Data, m_Dimension);
AppendByte (a_Data, m_Difficulty);
AppendByte (a_Data, m_WorldHeight);
AppendByte (a_Data, m_MaxPlayers);
}