mcserver/source/blocks/BlockFluid.h

20 lines
263 B
C++

#pragma once
#include "Block.h"
class cBlockFluidHandler : public cBlockHandler
{
public:
cBlockFluidHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual bool IgnoreBuildCollision() override
{
return true;
}
};