60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#include "Globals.h"
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#include "BlockDoor.h"
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#include "../cItem.h"
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#include "../cWorld.h"
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#include "../cDoors.h"
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#include "../cPlayer.h"
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cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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void cBlockDoorHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir)
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{
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}
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void cBlockDoorHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
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{
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char OldMeta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
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if (OldMeta & 8)
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{
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// Was upper part of door
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if (cDoors::IsDoor(a_World->GetBlock(a_X, a_Y - 1, a_Z)))
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{
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a_World->FastSetBlock(a_X, a_Y - 1, a_Z, E_BLOCK_AIR, 0);
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}
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}
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else
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{
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// Was lower part
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if (cDoors::IsDoor(a_World->GetBlock(a_X, a_Y + 1, a_Z)))
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{
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a_World->FastSetBlock(a_X, a_Y + 1, a_Z, E_BLOCK_AIR, 0);
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}
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}
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}
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void cBlockDoorHandler::OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
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{
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cDoors::ChangeDoor(a_World, a_X, a_Y, a_Z);
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}
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char cBlockDoorHandler::GetDropCount()
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{
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return 1;
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}
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void cBlockDoorHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
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{
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if (a_World->GetBlock(a_X, a_Y + 1, a_Z) == E_BLOCK_AIR)
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{
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a_BlockMeta = cDoors::RotationToMetaData(a_Player->GetRotation());
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a_World->SetBlock(a_X, a_Y + 1, a_Z, m_BlockID, a_BlockMeta + 8);
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a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta);
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OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
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}
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} |