mcserver/source/cWindow.h

73 lines
1.8 KiB
C++

#pragma once
class cPacket_WindowClick;
class cPlayer;
class cItem;
class cWindowOwner;
class cClientHandle;
class cWindow
{
public:
cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible );
~cWindow();
int GetWindowID() { return m_WindowID; }
void SetWindowID( int a_WindowID ) { m_WindowID = a_WindowID; }
enum WindowType {
Chest,
Workbench,
Furnace,
Dispenser,
Enchantment,
Brewery
};
int GetWindowType() { return m_WindowType; }
void SetWindowType( int a_WindowType ) { m_WindowType = a_WindowType; }
cItem* GetSlots() { return m_Slots; }
int GetNumSlots() { return m_NumSlots; }
cItem* GetSlot( int a_Slot );
cItem* GetDraggingItem( cPlayer * a_Player = 0 );
// a_Slots is an array of slots of size a_NumSlots
void SetSlots(cItem* a_Slots, int a_NumSlots) { m_Slots = a_Slots; m_NumSlots = a_NumSlots; }
bool IsInventoryVisible() { return m_bInventoryVisible; }
void SetInventoryVisible( bool a_bVisible ) { m_bInventoryVisible = a_bVisible; }
virtual void Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player );
virtual void Open( cPlayer & a_Player );
virtual void Close( cPlayer & a_Player );
cWindowOwner* GetOwner() { return m_Owner; }
void SetOwner( cWindowOwner* a_Owner ) { m_Owner = a_Owner; }
void SendWholeWindow( cClientHandle* a_Client );
const std::string & GetWindowTitle() const { return m_WindowTitle; }
void SetWindowTitle( const std::string & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
const std::list<cPlayer*> & GetOpenedBy() const { return m_OpenedBy; }
void OwnerDestroyed();
private:
void Destroy();
int m_WindowID;
int m_WindowType;
std::string m_WindowTitle;
cWindowOwner* m_Owner;
std::list<cPlayer*> m_OpenedBy;
bool m_bInventoryVisible;
int m_NumSlots;
cItem* m_Slots;
cItem* m_DraggingItem;
};