73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
#pragma once
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class cPacket_WindowClick;
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class cPlayer;
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class cItem;
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class cWindowOwner;
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class cClientHandle;
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class cWindow
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{
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public:
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cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible );
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~cWindow();
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int GetWindowID() { return m_WindowID; }
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void SetWindowID( int a_WindowID ) { m_WindowID = a_WindowID; }
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enum WindowType {
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Chest,
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Workbench,
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Furnace,
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Dispenser,
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Enchantment,
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Brewery
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};
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int GetWindowType() { return m_WindowType; }
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void SetWindowType( int a_WindowType ) { m_WindowType = a_WindowType; }
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cItem* GetSlots() { return m_Slots; }
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int GetNumSlots() { return m_NumSlots; }
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cItem* GetSlot( int a_Slot );
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cItem* GetDraggingItem( cPlayer * a_Player = 0 );
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// a_Slots is an array of slots of size a_NumSlots
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void SetSlots(cItem* a_Slots, int a_NumSlots) { m_Slots = a_Slots; m_NumSlots = a_NumSlots; }
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bool IsInventoryVisible() { return m_bInventoryVisible; }
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void SetInventoryVisible( bool a_bVisible ) { m_bInventoryVisible = a_bVisible; }
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virtual void Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player );
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virtual void Open( cPlayer & a_Player );
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virtual void Close( cPlayer & a_Player );
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cWindowOwner* GetOwner() { return m_Owner; }
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void SetOwner( cWindowOwner* a_Owner ) { m_Owner = a_Owner; }
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void SendWholeWindow( cClientHandle* a_Client );
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const std::string & GetWindowTitle() const { return m_WindowTitle; }
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void SetWindowTitle( const std::string & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; }
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const std::list<cPlayer*> & GetOpenedBy() const { return m_OpenedBy; }
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void OwnerDestroyed();
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private:
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void Destroy();
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int m_WindowID;
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int m_WindowType;
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std::string m_WindowTitle;
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cWindowOwner* m_Owner;
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std::list<cPlayer*> m_OpenedBy;
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bool m_bInventoryVisible;
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int m_NumSlots;
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cItem* m_Slots;
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cItem* m_DraggingItem;
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}; |