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#pragma once
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#include "cPassiveMonster.h"
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class cSquid : public cPassiveMonster
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{
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public:
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cSquid();
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~cSquid();
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virtual void Tick(float a_Dt);
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virtual bool IsA( const char* a_EntityType );
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virtual void KilledBy( cEntity* a_Killer );
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protected:
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float m_NoWater;
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};
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