71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
#pragma once
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#include <list>
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#include <string> // TODO - use const char*
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struct lua_State;
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class cLuaCommandBinder;
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class cPlugin;
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class cPlugin_Lua;
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class cPluginManager //tolua_export
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{ //tolua_export
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public: //tolua_export
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// Called each tick
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virtual void Tick(float a_Dt);
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enum PluginHook //tolua_export
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{ //tolua_export
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E_PLUGIN_TICK, //tolua_export
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E_PLUGIN_CHAT, //tolua_export
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E_PLUGIN_COLLECT_ITEM, //tolua_export
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E_PLUGIN_BLOCK_DIG, //tolua_export
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E_PLUGIN_BLOCK_PLACE, //tolua_export
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E_PLUGIN_DISCONNECT, //tolua_export
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E_PLUGIN_HANDSHAKE, //tolua_export
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E_PLUGIN_LOGIN, //tolua_export
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E_PLUGIN_PLAYER_SPAWN, //tolua_export
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E_PLUGIN_PLAYER_JOIN, //tolua_export
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E_PLUGIN_PLAYER_MOVE, //tolua_export
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E_PLUGIN_TAKE_DAMAGE, //tolua_export
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E_PLUGIN_KILLED, //tolua_export
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}; //tolua_export
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static cPluginManager * GetPluginManager(); //tolua_export
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typedef std::list< cPlugin* > PluginList;
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cPlugin* GetPlugin( const char* a_Plugin ); //tolua_export
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const PluginList & GetAllPlugins(); // >> EXPORTED IN MANUALBINDINGS <<
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void ReloadPlugins(); //tolua_export
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bool AddPlugin( cPlugin* a_Plugin );
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bool AddPlugin( lua_State* a_LuaState, cPlugin* a_Plugin ); //tolua_export
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bool AddLuaPlugin( cPlugin_Lua* a_Plugin );
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void AddHook( cPlugin* a_Plugin, PluginHook a_Hook ); //tolua_export
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unsigned int GetNumPlugins(); //tolua_export
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bool CallHook( PluginHook a_Hook, unsigned int a_NumArgs, ... );
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void RemoveHooks( cPlugin* a_Plugin );
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void RemovePlugin( cPlugin* a_Plugin, bool a_bDelete = false ); //tolua_export
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void RemoveLuaPlugin( std::string a_FileName ); //tolua_export
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cPlugin_Lua* GetLuaPlugin( lua_State* a_State ); //tolua_export
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cLuaCommandBinder* GetLuaCommandBinder() { return m_LuaCommandBinder; }
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private:
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friend class cRoot;
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cPluginManager();
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~cPluginManager();
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struct sPluginManagerState;
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sPluginManagerState* m_pState;
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void ReloadPluginsNow();
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void UnloadPluginsNow();
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cLuaCommandBinder* m_LuaCommandBinder;
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bool m_bReloadPlugins;
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}; //tolua_export
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