1692 lines
53 KiB
C++
1692 lines
53 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "cClientHandle.h"
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#include "cServer.h"
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#include "cWorld.h"
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#include "cChunk.h"
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#include "cPickup.h"
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#include "cPluginManager.h"
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#include "cPlayer.h"
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#include "cInventory.h"
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#include "cChestEntity.h"
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#include "cSignEntity.h"
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#include "cWindow.h"
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#include "cCraftingWindow.h"
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#include "cItem.h"
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#include "cTorch.h"
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#include "cStairs.h"
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#include "cDoors.h"
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#include "cLadder.h"
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#include "cSign.h"
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#include "cRedstone.h"
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#include "cPiston.h"
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#include "cBlockToPickup.h"
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#include "cMonster.h"
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#include "cChatColor.h"
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#include "cThread.h"
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#include "cSocket.h"
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#include "cTimer.h"
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#include "cTracer.h"
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#include "Vector3f.h"
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#include "Vector3d.h"
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#include "cSleep.h"
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#include "cRoot.h"
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#include "cBlockingTCPLink.h"
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#include "cAuthenticator.h"
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#include "MersenneTwister.h"
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#include "packets/cPacket_KeepAlive.h"
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#include "packets/cPacket_PlayerPosition.h"
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#include "packets/cPacket_Respawn.h"
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#include "packets/cPacket_UpdateHealth.h"
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#include "packets/cPacket_RelativeEntityMoveLook.h"
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#include "packets/cPacket_Chat.h"
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#include "packets/cPacket_Login.h"
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#include "packets/cPacket_WindowClick.h"
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#include "packets/cPacket_PlayerMoveLook.h"
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#include "packets/cPacket_TimeUpdate.h"
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#include "packets/cPacket_BlockDig.h"
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#include "packets/cPacket_Handshake.h"
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#include "packets/cPacket_PlayerLook.h"
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#include "packets/cPacket_ArmAnim.h"
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#include "packets/cPacket_BlockPlace.h"
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#include "packets/cPacket_Flying.h"
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#include "packets/cPacket_Disconnect.h"
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#include "packets/cPacket_PickupSpawn.h"
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#include "packets/cPacket_ItemSwitch.h"
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#include "packets/cPacket_EntityEquipment.h"
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#include "packets/cPacket_CreativeInventoryAction.h"
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#include "packets/cPacket_NewInvalidState.h"
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#include "packets/cPacket_UseEntity.h"
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#include "packets/cPacket_WindowClose.h"
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#include "packets/cPacket_13.h"
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#include "packets/cPacket_UpdateSign.h"
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#include "packets/cPacket_Ping.h"
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#include "packets/cPacket_PlayerListItem.h"
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#define AddPistonDir( x, y, z, dir, amount ) switch(dir) { case 0: (y)-=(amount); break; case 1: (y)+=(amount); break;\
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case 2: (z)-=(amount); break; case 3: (z)+=(amount); break;\
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case 4: (x)-=(amount); break; case 5: (x)+=(amount); break; }
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#define MAX_SEMAPHORES (2000)
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typedef std::list<cPacket*> PacketList;
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// fwd: cServer.cpp:
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extern std::string GetWSAError();
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struct cClientHandle::sClientHandleState
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{
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int ProtocolVersion;
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std::string Username;
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std::string Password;
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PacketList PendingParsePackets;
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PacketList PendingNrmSendPackets;
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PacketList PendingLowSendPackets;
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cThread* pReceiveThread;
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cThread* pSendThread;
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cThread* pAuthenticateThread;
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cSocket Socket;
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cCriticalSection CriticalSection;
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cCriticalSection SendCriticalSection;
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cCriticalSection SocketCriticalSection;
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cSemaphore* pSemaphore;
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Vector3d ConfirmPosition;
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cPacket* PacketMap[256];
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sClientHandleState(void)
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: ProtocolVersion( 23 )
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, pReceiveThread( 0 )
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, pSendThread( 0 )
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, pAuthenticateThread( 0 )
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, pSemaphore( 0 )
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{
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for( int i = 0; i < 256; ++i )
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PacketMap[i] = 0;
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}
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} ;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cClientHandle:
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cClientHandle::cClientHandle(const cSocket & a_Socket)
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: m_bDestroyed( false )
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, m_Player( 0 )
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, m_bKicking( false )
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, m_TimeLastPacket( cWorld::GetTime() )
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, m_bLoggedIn( false )
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, m_bKeepThreadGoing( true )
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, m_bSendLoginResponse( false )
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, m_pState( new sClientHandleState )
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, m_Ping(1000)
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, m_bPositionConfirmed( false )
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{
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LOG("cClientHandle::cClientHandle");
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cTimer t1;
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m_LastPingTime = t1.GetNowTime();
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m_pState->Socket = a_Socket;
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m_pState->pSemaphore = new cSemaphore( MAX_SEMAPHORES, 0 );
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// All the packets that can be received from the client
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m_pState->PacketMap[E_KEEP_ALIVE] = new cPacket_KeepAlive;
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m_pState->PacketMap[E_HANDSHAKE] = new cPacket_Handshake;
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m_pState->PacketMap[E_LOGIN] = new cPacket_Login;
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m_pState->PacketMap[E_PLAYERPOS] = new cPacket_PlayerPosition;
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m_pState->PacketMap[E_PLAYERLOOK] = new cPacket_PlayerLook;
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m_pState->PacketMap[E_PLAYERMOVELOOK] = new cPacket_PlayerMoveLook;
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m_pState->PacketMap[E_CHAT] = new cPacket_Chat;
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m_pState->PacketMap[E_ANIMATION] = new cPacket_ArmAnim;
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m_pState->PacketMap[E_FLYING] = new cPacket_Flying;
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m_pState->PacketMap[E_BLOCK_DIG] = new cPacket_BlockDig;
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m_pState->PacketMap[E_BLOCK_PLACE] = new cPacket_BlockPlace;
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m_pState->PacketMap[E_DISCONNECT] = new cPacket_Disconnect;
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m_pState->PacketMap[E_ITEM_SWITCH] = new cPacket_ItemSwitch;
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m_pState->PacketMap[E_ENTITY_EQUIPMENT] = new cPacket_EntityEquipment;
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m_pState->PacketMap[E_CREATIVE_INVENTORY_ACTION] = new cPacket_CreativeInventoryAction;
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m_pState->PacketMap[E_NEW_INVALID_STATE] = new cPacket_NewInvalidState;
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m_pState->PacketMap[E_PICKUP_SPAWN] = new cPacket_PickupSpawn;
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m_pState->PacketMap[E_USE_ENTITY] = new cPacket_UseEntity;
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m_pState->PacketMap[E_WINDOW_CLOSE] = new cPacket_WindowClose;
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m_pState->PacketMap[E_WINDOW_CLICK] = new cPacket_WindowClick;
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m_pState->PacketMap[E_PACKET_13] = new cPacket_13;
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m_pState->PacketMap[E_UPDATE_SIGN] = new cPacket_UpdateSign;
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m_pState->PacketMap[E_RESPAWN] = new cPacket_Respawn;
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m_pState->PacketMap[E_PING] = new cPacket_Ping;
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memset( m_LoadedChunks, 0x00, sizeof(cChunk*)*VIEWDISTANCE*VIEWDISTANCE );
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//////////////////////////////////////////////////////////////////////////
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m_pState->pReceiveThread = new cThread( ReceiveThread, this, "cClientHandle::ReceiveThread" );
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m_pState->pSendThread = new cThread( SendThread, this, "cClientHandle::SendThread" );
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m_pState->pReceiveThread->Start( true );
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m_pState->pSendThread->Start( true );
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//////////////////////////////////////////////////////////////////////////
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LOG("New ClientHandle" );
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}
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cClientHandle::~cClientHandle()
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{
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LOG("Deleting client %s", GetUsername().c_str() );
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for(unsigned int i = 0; i < VIEWDISTANCE*VIEWDISTANCE; i++)
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{
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if( m_LoadedChunks[i] ) m_LoadedChunks[i]->RemoveClient( this );
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}
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cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers();
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for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr )
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{
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if ((*itr) && (*itr)->GetClientHandle() && !GetUsername().empty())
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{
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std::string NameColor = ( m_Player ? m_Player->GetColor() : "" );
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cPacket_PlayerListItem PlayerList(NameColor + GetUsername(), false, (short)9999);
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(*itr)->GetClientHandle()->Send(PlayerList);
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}
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}
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if (m_pState && m_pState->Username.size() > 0)
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{
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cPacket_Chat Left( m_pState->Username + " left the game!");
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cRoot::Get()->GetServer()->Broadcast( Left, this );
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}
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// First stop sending thread
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m_bKeepThreadGoing = false;
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m_pState->SocketCriticalSection.Lock();
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if( m_pState->Socket )
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{
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cPacket_Disconnect Disconnect;
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Disconnect.m_Reason = "Server shut down? Kthnxbai";
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Disconnect.Send( m_pState->Socket );
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m_pState->Socket.CloseSocket();
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m_pState->Socket = 0;
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}
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m_pState->SocketCriticalSection.Unlock();
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m_pState->pSemaphore->Signal();
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delete m_pState->pReceiveThread;
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delete m_pState->pSendThread;
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delete m_pState->pSemaphore;
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while( !m_pState->PendingParsePackets.empty() )
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{
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delete *m_pState->PendingParsePackets.begin();
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m_pState->PendingParsePackets.erase( m_pState->PendingParsePackets.begin() );
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}
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while( !m_pState->PendingNrmSendPackets.empty() )
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{
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delete *m_pState->PendingNrmSendPackets.begin();
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m_pState->PendingNrmSendPackets.erase( m_pState->PendingNrmSendPackets.begin() );
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}
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while( !m_pState->PendingLowSendPackets.empty() )
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{
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delete *m_pState->PendingLowSendPackets.begin();
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m_pState->PendingLowSendPackets.erase( m_pState->PendingLowSendPackets.begin() );
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}
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if(m_Player)
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{
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m_Player->SetClientHandle( 0 );
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m_Player->Destroy();
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m_Player = 0;
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}
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for(int i = 0; i < 256; i++)
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{
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if( m_pState->PacketMap[i] )
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delete m_pState->PacketMap[i];
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}
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delete m_pState;
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}
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void cClientHandle::Destroy()
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{
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m_bDestroyed = true;
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m_pState->SocketCriticalSection.Lock();
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if( m_pState->Socket )
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{
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m_pState->Socket.CloseSocket();
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m_pState->Socket = 0;
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}
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m_pState->SocketCriticalSection.Unlock();
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}
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void cClientHandle::Kick(const AString & a_Reason)
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{
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Send(cPacket_Disconnect(a_Reason));
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m_bKicking = true;
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}
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void cClientHandle::Authenticate(void)
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{
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m_bSendLoginResponse = true;
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}
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void cClientHandle::StreamChunks(void)
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{
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if( !m_bLoggedIn )
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return;
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int ChunkPosX = (int)floor(m_Player->GetPosX() / 16);
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int ChunkPosZ = (int)floor(m_Player->GetPosZ() / 16);
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cWorld* World = m_Player->GetWorld();
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cChunk* NeededChunks[VIEWDISTANCE*VIEWDISTANCE] = { 0 };
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const int MaxDist = VIEWDISTANCE+GENERATEDISTANCE*2;
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for(int x = 0; x < MaxDist; x++)
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{
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for(int z = 0; z < MaxDist; z++)
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{
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int RelX = x - (MaxDist-1)/2;
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int RelZ = z - (MaxDist-1)/2;
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cChunk* Chunk = World->GetChunk( ChunkPosX + RelX, 0, ChunkPosZ + RelZ ); // Touch all chunks in wide range, so they get generated
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if( x >= GENERATEDISTANCE && x < VIEWDISTANCE+GENERATEDISTANCE && z >= GENERATEDISTANCE && z < VIEWDISTANCE+GENERATEDISTANCE ) // but player only needs chunks in view distance
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NeededChunks[(x-GENERATEDISTANCE) + (z-GENERATEDISTANCE)*VIEWDISTANCE] = Chunk;
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}
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}
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cChunk* MissingChunks[VIEWDISTANCE*VIEWDISTANCE];
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memset( MissingChunks, 0, VIEWDISTANCE*VIEWDISTANCE*sizeof(cChunk*) );
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unsigned int MissIndex = 0;
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for(int i = 0; i < VIEWDISTANCE*VIEWDISTANCE; i++) // Handshake loop - touch each chunk once
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{
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if( NeededChunks[i] == 0 ) continue; // Chunk is not yet loaded, so ignore
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// This can cause MissIndex to be 0 and thus chunks will not be unloaded while they are actually out of range,
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// which might actually be a good thing, otherwise it would keep trying to unload chunks until the new chunks are fully loaded
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bool bChunkMissing = true;
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for(int j = 0; j < VIEWDISTANCE*VIEWDISTANCE; j++)
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{
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if( m_LoadedChunks[j] == NeededChunks[i] )
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{
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bChunkMissing = false;
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break;
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}
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}
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if(bChunkMissing)
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{
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MissingChunks[MissIndex] = NeededChunks[i];
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MissIndex++;
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}
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}
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if( MissIndex > 0 )
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{ // Chunks are gonna be streamed in, so chunks probably also need to be streamed out <- optimization
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for(int x = 0; x < VIEWDISTANCE; x++)
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{
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for(int z = 0; z < VIEWDISTANCE; z++)
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{
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cChunk* Chunk = m_LoadedChunks[x + z*VIEWDISTANCE];
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if( Chunk )
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{
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if( Chunk->GetPosX() < ChunkPosX-(VIEWDISTANCE-1)/2
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|| Chunk->GetPosX() > ChunkPosX+(VIEWDISTANCE-1)/2
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|| Chunk->GetPosZ() < ChunkPosZ-(VIEWDISTANCE-1)/2
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|| Chunk->GetPosZ() > ChunkPosZ+(VIEWDISTANCE-1)/2 )
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{
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Chunk->RemoveClient( this );
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Chunk->AsyncUnload( this ); // TODO - I think it's possible to unload the chunk immediately instead of next tick
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// I forgot why I made it happen next tick
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m_LoadedChunks[x + z*VIEWDISTANCE] = 0;
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}
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}
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}
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}
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StreamChunksSmart( MissingChunks, MissIndex );
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memcpy( m_LoadedChunks, NeededChunks, VIEWDISTANCE*VIEWDISTANCE*sizeof(cChunk*) );
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}
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}
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// Sends chunks to the player from the player position outward
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void cClientHandle::StreamChunksSmart( cChunk** a_Chunks, unsigned int a_NumChunks )
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{
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int X = (int)floor(m_Player->GetPosX() / 16);
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int Y = (int)floor(m_Player->GetPosY() / 128);
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int Z = (int)floor(m_Player->GetPosZ() / 16);
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bool bAllDone = false;
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while( !bAllDone )
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{
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bAllDone = true;
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int ClosestIdx = -1;
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unsigned int ClosestSqrDist = (unsigned int)-1; // wraps around, becomes biggest number possible
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for(unsigned int i = 0; i < a_NumChunks; ++i)
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{
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if( a_Chunks[i] )
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{
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bAllDone = false;
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int DistX = a_Chunks[i]->GetPosX()-X;
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int DistY = a_Chunks[i]->GetPosY()-Y;
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int DistZ = a_Chunks[i]->GetPosZ()-Z;
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unsigned int SqrDist = (DistX*DistX)+(DistY*DistY)+(DistZ*DistZ);
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if( SqrDist < ClosestSqrDist )
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{
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ClosestSqrDist = SqrDist;
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ClosestIdx = i;
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}
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}
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}
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if(ClosestIdx > -1)
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{
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a_Chunks[ClosestIdx]->Send( this );
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a_Chunks[ClosestIdx]->AddClient( this );
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//LOGINFO("CCC: Sending chunk %i %i", a_Chunks[ClosestIdx]->GetPosX(), a_Chunks[ClosestIdx]->GetPosZ() );
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a_Chunks[ClosestIdx] = 0;
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}
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}
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}
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// This removes the client from all chunks. Used when switching worlds
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void cClientHandle::RemoveFromAllChunks()
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{
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for(int i = 0; i < VIEWDISTANCE*VIEWDISTANCE; i++)
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{
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if( m_LoadedChunks[i] )
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{
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m_LoadedChunks[i]->RemoveClient( this );
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m_LoadedChunks[i]->AsyncUnload( this );
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m_LoadedChunks[i] = 0;
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}
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}
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}
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void cClientHandle::AddPacket(cPacket * a_Packet)
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{
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m_pState->CriticalSection.Lock();
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m_pState->PendingParsePackets.push_back( a_Packet->Clone() );
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m_pState->CriticalSection.Unlock();
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}
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void cClientHandle::RemovePacket( cPacket * a_Packet )
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{
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delete a_Packet;
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m_pState->PendingParsePackets.remove( a_Packet );
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}
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void cClientHandle::HandlePendingPackets()
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{
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m_pState->CriticalSection.Lock();
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while( m_pState->PendingParsePackets.begin() != m_pState->PendingParsePackets.end() )
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{
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HandlePacket( *m_pState->PendingParsePackets.begin() );
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RemovePacket( *m_pState->PendingParsePackets.begin() );
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}
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m_pState->CriticalSection.Unlock();
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}
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void cClientHandle::HandlePacket( cPacket* a_Packet )
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{
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m_TimeLastPacket = cWorld::GetTime();
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// cPacket* CopiedPacket = a_Packet->Clone();
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// a_Packet = CopiedPacket;
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//LOG("Packet: 0x%02x", a_Packet->m_PacketID );
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|
|
if( m_bKicking ) return;
|
|
|
|
if(!m_bLoggedIn)
|
|
{
|
|
switch( a_Packet->m_PacketID )
|
|
{
|
|
case E_NEW_INVALID_STATE: // New/Invalid State packet received. I'm guessing the client only sends it when there's a problem with the bed?
|
|
{
|
|
LOGINFO("Got New Invalid State packet");
|
|
}
|
|
break;
|
|
|
|
case E_PING: // Somebody tries to retrieve information about the server
|
|
{
|
|
LOGINFO("Got ping");
|
|
AString Reply;
|
|
Printf(Reply, "%s%s%i%s%i",
|
|
cRoot::Get()->GetWorld()->GetDescription().c_str(),
|
|
cChatColor::Delimiter.c_str(),
|
|
cRoot::Get()->GetWorld()->GetNumPlayers(),
|
|
cChatColor::Delimiter.c_str(),
|
|
cRoot::Get()->GetWorld()->GetMaxPlayers()
|
|
);
|
|
Kick(Reply.c_str());
|
|
}
|
|
break;
|
|
case E_HANDSHAKE:
|
|
{
|
|
cPacket_Handshake* PacketData = reinterpret_cast<cPacket_Handshake*>(a_Packet);
|
|
m_pState->Username = PacketData->m_Username;
|
|
LOG("HANDSHAKE %s", GetUsername().c_str());
|
|
cPacket_Chat Connecting(m_pState->Username + " is connecting.");
|
|
|
|
if (cRoot::Get()->GetWorld()->GetNumPlayers() >= cRoot::Get()->GetWorld()->GetMaxPlayers()) {
|
|
Kick("The server is currently full :( -- Try again later");
|
|
break;
|
|
}
|
|
cRoot::Get()->GetServer()->Broadcast( Connecting, this );
|
|
|
|
// Give a server handshake thingy back
|
|
cPacket_Handshake Handshake;
|
|
Handshake.m_Username = cRoot::Get()->GetServer()->GetServerID();//ServerID;//"2e66f1dc032ab5f0";
|
|
Send( Handshake );
|
|
}
|
|
break;
|
|
case E_LOGIN:
|
|
{
|
|
LOG("LOGIN %s", GetUsername().c_str());
|
|
cPacket_Login* PacketData = reinterpret_cast<cPacket_Login*>(a_Packet);
|
|
if (PacketData->m_ProtocolVersion < m_pState->ProtocolVersion) {
|
|
Kick("Your client is outdated!");
|
|
return;
|
|
}
|
|
else if( PacketData->m_ProtocolVersion > m_pState->ProtocolVersion ) {
|
|
Kick("Your client version is higher than the server!");
|
|
return;
|
|
}
|
|
if( m_pState->Username.compare( PacketData->m_Username ) != 0 )
|
|
{
|
|
Kick("Login Username does not match Handshake username!");
|
|
return;
|
|
}
|
|
|
|
if( cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_LOGIN, 1, PacketData ) )
|
|
{
|
|
Destroy();
|
|
return;
|
|
}
|
|
|
|
// Schedule for authentication; until then, let them wait (but do not block)
|
|
cRoot::Get()->GetAuthenticator().Authenticate(m_pState->Username, cRoot::Get()->GetServer()->GetServerID());
|
|
}
|
|
break;
|
|
case E_PLAYERMOVELOOK: // After this is received we're safe to send anything
|
|
{
|
|
if( !m_Player )
|
|
{
|
|
Kick("Received wrong packet! Check your login sequence!");
|
|
return;
|
|
}
|
|
if( !cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_PLAYER_JOIN, 1, m_Player ) )
|
|
{
|
|
// Broadcast that this player has joined the game! Yay~
|
|
cPacket_Chat Joined( m_pState->Username + " joined the game!");
|
|
cRoot::Get()->GetServer()->Broadcast( Joined, this );
|
|
}
|
|
|
|
// Now initialize player (adds to entity list etc.)
|
|
cWorld* PlayerWorld = cRoot::Get()->GetWorld( m_Player->GetLoadedWorldName() );
|
|
if( !PlayerWorld ) PlayerWorld = cRoot::Get()->GetDefaultWorld();
|
|
m_Player->Initialize( PlayerWorld );
|
|
|
|
// Then we can start doing more stuffs! :D
|
|
m_bLoggedIn = true;
|
|
LOG("%s completely logged in", GetUsername().c_str());
|
|
StreamChunks();
|
|
|
|
// Send position
|
|
m_pState->ConfirmPosition = m_Player->GetPosition();
|
|
Send( cPacket_PlayerMoveLook( m_Player ) );
|
|
}
|
|
break;
|
|
case E_KEEP_ALIVE:
|
|
break;
|
|
default:
|
|
{
|
|
LOG("INVALID RESPONSE FOR LOGIN: needed 0x%02x got 0x%02x", E_PLAYERMOVELOOK, a_Packet->m_PacketID );
|
|
Kick("INVALID RESPONSE FOR LOGIN: needed 0x0d!");
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else if( !m_bPositionConfirmed ) // m_bLoggedIn == true
|
|
{
|
|
switch( a_Packet->m_PacketID )
|
|
{
|
|
case E_PLAYERMOVELOOK:
|
|
{
|
|
cPacket_PlayerMoveLook* PacketData = reinterpret_cast<cPacket_PlayerMoveLook*>(a_Packet);
|
|
Vector3d ReceivedPosition = Vector3d( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
|
|
|
|
// Test the distance between points with a small/large enough value instead of comparing directly. Floating point inaccuracies might screw stuff up
|
|
if( ( ReceivedPosition - m_pState->ConfirmPosition ).SqrLength() < 1.0 )
|
|
{
|
|
// Test
|
|
if( ReceivedPosition.Equals( m_pState->ConfirmPosition ) )
|
|
{
|
|
LOGINFO("Exact position confirmed by client!");
|
|
}
|
|
m_bPositionConfirmed = true;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
if( m_bPositionConfirmed )
|
|
{
|
|
switch( a_Packet->m_PacketID )
|
|
{
|
|
case E_CREATIVE_INVENTORY_ACTION: // This is for creative Inventory changes
|
|
{
|
|
if(m_Player->GetGameMode() == 1) //Just to be sure
|
|
{
|
|
m_Player->GetInventory().Clicked(a_Packet);
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case E_PLAYERPOS:
|
|
{
|
|
cPacket_PlayerPosition* PacketData = reinterpret_cast<cPacket_PlayerPosition*>(a_Packet);
|
|
//LOG("recv player pos: %0.2f %0.2f %0.2f", PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
|
|
m_Player->MoveTo( Vector3d( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ ) );
|
|
m_Player->SetStance( PacketData->m_Stance );
|
|
m_Player->SetTouchGround( PacketData->m_bFlying );
|
|
}
|
|
break;
|
|
case E_BLOCK_DIG:
|
|
{
|
|
|
|
int LastActionCnt = m_Player->GetLastBlockActionCnt();
|
|
if ( (cRoot::Get()->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime()) < 0.1 ) { //only allow block interactions every 0.1 seconds
|
|
m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
|
|
m_Player->SetLastBlockActionCnt(LastActionCnt+1);
|
|
if (m_Player->GetLastBlockActionCnt() > MAXBLOCKCHANGEINTERACTIONS) { //kick if more than MAXBLOCKCHANGEINTERACTIONS per .1 seconds
|
|
LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", GetUsername().c_str());
|
|
//TODO Too many false-positives :s for example on a minimal server lagg :s should be re checked
|
|
Kick("You're a baaaaaad boy!");
|
|
break;
|
|
}
|
|
} else {
|
|
m_Player->SetLastBlockActionCnt(0); //reset count
|
|
m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
|
|
}
|
|
|
|
cPacket_BlockDig* PacketData = reinterpret_cast<cPacket_BlockDig*>(a_Packet);
|
|
LOG("OnBlockDig: %i %i %i Dir: %i Stat: %i", PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PacketData->m_Direction, PacketData->m_Status );
|
|
if( PacketData->m_Status == 0x04 ) // Drop block
|
|
{
|
|
m_Player->TossItem( false );
|
|
}
|
|
else
|
|
{
|
|
cWorld* World = m_Player->GetWorld();
|
|
|
|
|
|
char OldBlock = World->GetBlock(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
|
|
char MetaData = World->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
|
|
|
|
|
|
bool bBroken = (PacketData->m_Status == 0x02) || g_BlockOneHitDig[(int)OldBlock] || ( (PacketData->m_Status == 0x00) && (m_Player->GetGameMode() == 1) );
|
|
if(bBroken == false) bBroken = (m_Player->GetInventory().GetEquippedItem().m_ItemID == E_ITEM_SHEARS && OldBlock == E_BLOCK_LEAVES);
|
|
|
|
if(OldBlock == E_BLOCK_WOODEN_DOOR && !bBroken)
|
|
{
|
|
cDoors::ChangeDoor(m_Player->GetWorld(), PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
|
|
}
|
|
|
|
cItem PickupItem;
|
|
if( bBroken && !(m_Player->GetGameMode() == 1) ) // broken
|
|
{
|
|
|
|
ENUM_ITEM_ID PickupID = cBlockToPickup::ToPickup( (ENUM_BLOCK_ID)OldBlock, m_Player->GetInventory().GetEquippedItem().m_ItemID );
|
|
PickupItem.m_ItemID = PickupID;
|
|
PickupItem.m_ItemHealth = MetaData;
|
|
PickupItem.m_ItemCount = cBlockToPickup::PickupCount(OldBlock);
|
|
if( OldBlock == E_BLOCK_LAPIS_ORE )
|
|
{
|
|
PickupItem.m_ItemHealth = 4;
|
|
}
|
|
if(cDoors::IsDoor(OldBlock))
|
|
{
|
|
PickupItem.m_ItemHealth = 1; //For a complete door this works :D
|
|
}
|
|
}
|
|
if(!cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_BLOCK_DIG, 2, PacketData, m_Player, &PickupItem ) )
|
|
{
|
|
int pX = PacketData->m_PosX, pY = PacketData->m_PosY, pZ = PacketData->m_PosZ;
|
|
|
|
AddDirection(pX, (char &) pY, pZ, PacketData->m_Direction);
|
|
|
|
char PossibleBlock = World->GetBlock(pX, pY, pZ);
|
|
|
|
if(PossibleBlock == E_BLOCK_FIRE)
|
|
{
|
|
PacketData->m_PosX = pX;
|
|
PacketData->m_PosY = (char)pY;
|
|
PacketData->m_PosZ = pZ;
|
|
bBroken = true;
|
|
}
|
|
|
|
if( bBroken ) // Block broken
|
|
{
|
|
if( World->DigBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PickupItem ) )
|
|
{
|
|
if (OldBlock == E_BLOCK_REDSTONE_TORCH_ON) {
|
|
cRedstone Redstone(World);
|
|
Redstone.ChangeRedstone( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, false );
|
|
}
|
|
if (OldBlock == E_BLOCK_REDSTONE_TORCH_OFF) {
|
|
cRedstone Redstone(World);
|
|
Redstone.ChangeRedstone( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, false );
|
|
}
|
|
if (OldBlock == E_BLOCK_REDSTONE_WIRE) {
|
|
cRedstone Redstone(World);
|
|
Redstone.ChangeRedstone( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, false );
|
|
}
|
|
if (( OldBlock == E_BLOCK_PISTON) || (OldBlock == E_BLOCK_STICKY_PISTON) ) {
|
|
int newX = PacketData->m_PosX;
|
|
int newY = PacketData->m_PosY;
|
|
int newZ = PacketData->m_PosZ;
|
|
AddPistonDir( newX, newY, newZ, MetaData & ~(8), 1 )
|
|
if (World->GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION) {
|
|
World->SetBlock( newX, newY, newZ, E_BLOCK_AIR, 0 );
|
|
}
|
|
}
|
|
|
|
if(cDoors::IsDoor(OldBlock)) //Special actions for destroyed door (Destroy second part)
|
|
{
|
|
if(MetaData & 8) //was Upper part of door
|
|
{
|
|
if(cDoors::IsDoor(World->GetBlock(PacketData->m_PosX, PacketData->m_PosY - 1, PacketData->m_PosZ)))
|
|
World->SetBlock(PacketData->m_PosX, PacketData->m_PosY - 1, PacketData->m_PosZ, E_BLOCK_AIR, 0);
|
|
}else{ //Was lower part
|
|
if(cDoors::IsDoor(World->GetBlock(PacketData->m_PosX, PacketData->m_PosY + 1, PacketData->m_PosZ)))
|
|
World->SetBlock(PacketData->m_PosX, PacketData->m_PosY + 1, PacketData->m_PosZ, E_BLOCK_AIR, 0);
|
|
}
|
|
}
|
|
|
|
m_Player->UseEquippedItem();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
World->SendBlockTo( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, m_Player );
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case E_BLOCK_PLACE:
|
|
{
|
|
|
|
int LastActionCnt = m_Player->GetLastBlockActionCnt();
|
|
if ( (cRoot::Get()->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime()) < 0.1 ) { //only allow block interactions every 0.1 seconds
|
|
m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
|
|
m_Player->SetLastBlockActionCnt(LastActionCnt+1);
|
|
if (m_Player->GetLastBlockActionCnt() > MAXBLOCKCHANGEINTERACTIONS) { //kick if more than MAXBLOCKCHANGEINTERACTIONS per .1 seconds
|
|
LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", GetUsername().c_str());
|
|
Kick("You're a baaaaaad boy!");
|
|
break;
|
|
}
|
|
} else {
|
|
m_Player->SetLastBlockActionCnt(0); //reset count
|
|
m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
|
|
}
|
|
|
|
cPacket_BlockPlace* PacketData = reinterpret_cast<cPacket_BlockPlace*>(a_Packet);
|
|
cItem & Equipped = m_Player->GetInventory().GetEquippedItem();
|
|
|
|
if( (Equipped.m_ItemID != PacketData->m_ItemType)) // Not valid
|
|
{
|
|
LOGWARN("Player %s tried to place a block that was not selected! (could indicate bot)", GetUsername().c_str());
|
|
break;
|
|
}
|
|
|
|
if(cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_BLOCK_PLACE, 2, PacketData, m_Player ) )
|
|
{
|
|
if( PacketData->m_Direction > -1 )
|
|
{
|
|
AddDirection( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PacketData->m_Direction );
|
|
m_Player->GetWorld()->SendBlockTo( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, m_Player );
|
|
}
|
|
break;
|
|
}
|
|
|
|
//LOG("%i %i %i %i %i %i", PacketData->m_Count, PacketData->m_Direction, PacketData->m_ItemType, PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
|
|
|
|
//printf("Place Dir:%i %i %i %i : %i\n", PacketData->m_Direction, PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PacketData->m_ItemType);
|
|
// 'use' useable items instead of placing blocks
|
|
bool bPlaceBlock = true;
|
|
bool UpdateRedstone = false;
|
|
bool AddedCurrent = false;
|
|
|
|
if( PacketData->m_Direction >= 0 )
|
|
{
|
|
|
|
ENUM_BLOCK_ID BlockID = (ENUM_BLOCK_ID)m_Player->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
|
|
switch( BlockID )
|
|
{
|
|
case E_BLOCK_REDSTONE_REPEATER_ON:
|
|
case E_BLOCK_REDSTONE_REPEATER_OFF:
|
|
{
|
|
//no need to update redstone current with a repeater
|
|
//todo: Find meta value of repeater and change it to one step more.
|
|
}
|
|
break;
|
|
case E_BLOCK_WORKBENCH:
|
|
{
|
|
bPlaceBlock = false;
|
|
cWindow* Window = new cCraftingWindow( 0, true );
|
|
m_Player->OpenWindow( Window );
|
|
}
|
|
break;
|
|
case E_BLOCK_FURNACE:
|
|
case E_BLOCK_CHEST:
|
|
{
|
|
bPlaceBlock = false;
|
|
cBlockEntity* BlockEntity = m_Player->GetWorld()->GetBlockEntity( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
|
|
if( BlockEntity )
|
|
{
|
|
BlockEntity->UsedBy( *m_Player );
|
|
}
|
|
}
|
|
break;
|
|
case E_BLOCK_WOODEN_DOOR:
|
|
{
|
|
bPlaceBlock = false;
|
|
cDoors::ChangeDoor(m_Player->GetWorld(), PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
};
|
|
}
|
|
|
|
// Some checks to see if it's a placeable item :P
|
|
if( bPlaceBlock )
|
|
{
|
|
cItem Item;
|
|
Item.m_ItemID = Equipped.m_ItemID;
|
|
Item.m_ItemCount = 1;
|
|
LOG("PacketData->m_ItemType: %i", (int)PacketData->m_ItemType);
|
|
// Hacked in edible items go!~
|
|
// TODO: Handle hunger
|
|
bool bEat = false;
|
|
bool isDoor = false;
|
|
switch( Item.m_ItemID )
|
|
{
|
|
case E_ITEM_APPLE:
|
|
//m_Player->Heal( 4 ); // 2 hearts
|
|
m_Player->Feed( 24 ); // 2 food bars
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_GOLDEN_APPLE:
|
|
//m_Player->Heal( 20 ); // 10 hearts
|
|
m_Player->Feed(60); // 5 food
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_MUSHROOM_SOUP:
|
|
///m_Player->Heal( 10 ); // 5 hearts
|
|
m_Player->Feed( 48 ); // 4 food
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_BREAD:
|
|
//m_Player->Heal( 5 ); // 2.5 hearts
|
|
m_Player->Feed( 30 ); // 2.5 food
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_RAW_MEAT:
|
|
//m_Player->Heal( 3 ); // 1.5 hearts
|
|
m_Player->Feed( 18 ); // 1.5 food
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_COOKED_MEAT:
|
|
//m_Player->Heal( 8 ); // 4 hearts
|
|
m_Player->Feed( 48 ); // 4 food
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_RAW_FISH:
|
|
//m_Player->Heal( 2 ); // 1 heart
|
|
m_Player->Feed( 12 ); // 1 food
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_COOKED_FISH:
|
|
//m_Player->Heal( 5 ); // 2.5 hearts
|
|
m_Player->Feed( 30 ); // 2.5 food
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_RAW_CHICKEN:
|
|
//m_Player->Heal(3);
|
|
m_Player->Feed( 12 ); // 1 food
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_COOKED_CHICKEN:
|
|
//m_Player->Heal( 8 );
|
|
m_Player->Feed( 36 ); // 3 food
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_RAW_BEEF:
|
|
//m_Player->Heal(3);
|
|
m_Player->Feed( 18 ); // 1.5 food
|
|
bEat = true;
|
|
break;
|
|
case E_ITEM_STEAK:
|
|
//m_Player->Heal( 8 );
|
|
m_Player->Feed( 48 ); // 4 food
|
|
bEat = true;
|
|
break;
|
|
default:
|
|
break;
|
|
};
|
|
|
|
if( bEat )
|
|
{
|
|
m_Player->GetInventory().RemoveItem( Item );
|
|
break;
|
|
}
|
|
|
|
if( PacketData->m_Direction < 0 ) // clicked in air
|
|
break;
|
|
|
|
//TODO: Wrong Blocks!
|
|
int ClickedBlock = (int)m_Player->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
|
|
char MetaData = (char)Equipped.m_ItemHealth;
|
|
bool LavaBucket = false;
|
|
bool WaterBucket = false;
|
|
bool bRemoveItem = true;
|
|
bool bIgnoreCollision = false;
|
|
|
|
if(ClickedBlock == E_BLOCK_STEP)
|
|
{
|
|
if(MetaData == m_Player->GetWorld()->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ) && PacketData->m_Direction == 1) //only make double slab if meta values are the same and if player clicked on top of the block (Dir = 1)
|
|
{
|
|
PacketData->m_ItemType = E_BLOCK_DOUBLE_STEP;
|
|
PacketData->m_PosY--;
|
|
bIgnoreCollision = true;
|
|
}
|
|
}
|
|
|
|
switch( PacketData->m_ItemType ) // Special handling for special items
|
|
{
|
|
case E_ITEM_BUCKET:
|
|
//TODO: Change this, it is just a small hack to get it working a little bit. seems like the Client sends the position from the first hitable block :s
|
|
ClickedBlock = (int)m_Player->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY + 1, PacketData->m_PosZ );
|
|
LOG("Bucket Clicked BlockID: %d", ClickedBlock);
|
|
switch (ClickedBlock)
|
|
{
|
|
case E_BLOCK_WATER:
|
|
case E_BLOCK_STATIONARY_WATER:
|
|
WaterBucket = true;
|
|
break;
|
|
case E_BLOCK_LAVA:
|
|
case E_BLOCK_STATIONARY_LAVA:
|
|
LavaBucket = true;
|
|
break;
|
|
}
|
|
break;
|
|
case E_ITEM_LAVA_BUCKET:
|
|
if((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem( Item )))
|
|
{
|
|
PacketData->m_ItemType = E_BLOCK_LAVA;
|
|
if(m_Player->GetGameMode() == 1)
|
|
break; //No new Bucket for creative players
|
|
|
|
cItem NewItem;
|
|
NewItem.m_ItemID = E_ITEM_BUCKET;
|
|
NewItem.m_ItemCount = 1;
|
|
m_Player->GetInventory().AddItem( NewItem );
|
|
|
|
}
|
|
break;
|
|
case E_ITEM_WATER_BUCKET:
|
|
if((m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem( Item )))
|
|
{
|
|
PacketData->m_ItemType = E_BLOCK_WATER;
|
|
if(m_Player->GetGameMode() == 1)
|
|
break; //No new Bucket for creative players
|
|
cItem NewItem;
|
|
NewItem.m_ItemID = E_ITEM_BUCKET;
|
|
NewItem.m_ItemCount = 1;
|
|
m_Player->GetInventory().AddItem( NewItem );
|
|
|
|
}
|
|
break;
|
|
case E_BLOCK_TORCH:
|
|
MetaData = cTorch::DirectionToMetaData( PacketData->m_Direction );
|
|
break;
|
|
case E_BLOCK_REDSTONE_TORCH_OFF:
|
|
{
|
|
MetaData = cTorch::DirectionToMetaData( PacketData->m_Direction );
|
|
if( g_BlockTransparent[ (int)m_Player->GetWorld()->GetBlock( PacketData->m_PosX, PacketData->m_PosY+2, PacketData->m_PosZ ) ] == true ) {//if block above is transparent
|
|
//printf("transparent above me\n");
|
|
} else {
|
|
//printf("transparent not above me\n");
|
|
}
|
|
UpdateRedstone = true;
|
|
AddedCurrent = false;
|
|
break;
|
|
}
|
|
case E_BLOCK_REDSTONE_TORCH_ON:
|
|
{
|
|
MetaData = cTorch::DirectionToMetaData( PacketData->m_Direction );
|
|
UpdateRedstone = true;
|
|
AddedCurrent = true;
|
|
break;
|
|
}
|
|
case E_ITEM_REDSTONE_DUST:
|
|
MetaData = 0;
|
|
PacketData->m_ItemType = E_BLOCK_REDSTONE_WIRE;
|
|
UpdateRedstone = true;
|
|
AddedCurrent = false;
|
|
break;
|
|
case E_ITEM_REDSTONE_REPEATER:
|
|
MetaData = cRedstone::RepeaterRotationToMetaData( m_Player->GetRotation() );
|
|
PacketData->m_ItemType = E_BLOCK_REDSTONE_REPEATER_OFF;
|
|
UpdateRedstone = true;
|
|
AddedCurrent = false;
|
|
break;
|
|
case E_BLOCK_PISTON:
|
|
case E_BLOCK_STICKY_PISTON:
|
|
MetaData = cPiston::RotationPitchToMetaData( m_Player->GetRotation(), m_Player->GetPitch() );
|
|
UpdateRedstone = true;
|
|
AddedCurrent = false;
|
|
break;
|
|
case E_ITEM_IRON_DOOR:
|
|
{
|
|
PacketData->m_ItemType = E_BLOCK_IRON_DOOR;
|
|
MetaData = cDoors::RotationToMetaData( m_Player->GetRotation() );
|
|
isDoor = true;
|
|
}
|
|
break;
|
|
case E_ITEM_WOODEN_DOOR:
|
|
{
|
|
PacketData->m_ItemType = E_BLOCK_WOODEN_DOOR;
|
|
MetaData = cDoors::RotationToMetaData( m_Player->GetRotation() );
|
|
isDoor = true;
|
|
}
|
|
break;
|
|
case E_BLOCK_CHEST:
|
|
case E_BLOCK_FURNACE:
|
|
case E_BLOCK_DISPENSER:
|
|
MetaData = cPiston::RotationPitchToMetaData( m_Player->GetRotation(), 0 ); // Same orientation as pistons, just ignore pitch
|
|
break;
|
|
case E_BLOCK_COBBLESTONE_STAIRS:
|
|
case E_BLOCK_BRICK_STAIRS:
|
|
case E_BLOCK_STONE_BRICK_STAIRS:
|
|
case E_BLOCK_NETHER_BRICK_STAIRS:
|
|
case E_BLOCK_WOODEN_STAIRS:
|
|
MetaData = cStairs::RotationToMetaData( m_Player->GetRotation() );
|
|
break;
|
|
case E_BLOCK_LADDER:
|
|
MetaData = cLadder::DirectionToMetaData( PacketData->m_Direction );
|
|
break;
|
|
case E_ITEM_SIGN:
|
|
LOG("Dir: %i", PacketData->m_Direction);
|
|
if( PacketData->m_Direction == 1 )
|
|
{
|
|
LOG("Player Rotation: %f", m_Player->GetRotation() );
|
|
MetaData = cSign::RotationToMetaData( m_Player->GetRotation() );
|
|
LOG("Sign rotation %i", MetaData);
|
|
PacketData->m_ItemType = E_BLOCK_SIGN_POST;
|
|
}
|
|
else
|
|
{
|
|
MetaData = cSign::DirectionToMetaData( PacketData->m_Direction );
|
|
PacketData->m_ItemType = E_BLOCK_WALLSIGN;
|
|
}
|
|
break;
|
|
case E_ITEM_FLINT_AND_STEEL:
|
|
PacketData->m_ItemType = E_ITEM_FIRE;
|
|
m_Player->UseEquippedItem();
|
|
bRemoveItem = false;
|
|
break;
|
|
default:
|
|
break;
|
|
};
|
|
|
|
|
|
if (LavaBucket) {
|
|
|
|
if( (m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem( Item )) ) {
|
|
cItem NewItem;
|
|
NewItem.m_ItemID = E_ITEM_LAVA_BUCKET;
|
|
NewItem.m_ItemCount = 1;
|
|
m_Player->GetInventory().AddItem( NewItem );
|
|
m_Player->GetWorld()->SetBlock( PacketData->m_PosX, PacketData->m_PosY + 1, PacketData->m_PosZ, E_BLOCK_AIR, 0 );
|
|
}
|
|
|
|
} else if (WaterBucket) {
|
|
|
|
if( (m_Player->GetGameMode() == 1) || (m_Player->GetInventory().RemoveItem( Item )) ) {
|
|
cItem NewItem;
|
|
NewItem.m_ItemID = E_ITEM_WATER_BUCKET;
|
|
NewItem.m_ItemCount = 1;
|
|
m_Player->GetInventory().AddItem( NewItem );
|
|
m_Player->GetWorld()->SetBlock( PacketData->m_PosX, PacketData->m_PosY + 1, PacketData->m_PosZ, E_BLOCK_AIR, 0 );
|
|
}
|
|
|
|
} else if( IsValidBlock( PacketData->m_ItemType) ) {
|
|
int X = PacketData->m_PosX;
|
|
char Y = PacketData->m_PosY;
|
|
int Z = PacketData->m_PosZ;
|
|
AddDirection( X, Y, Z, PacketData->m_Direction );
|
|
|
|
int PlaceBlock = m_Player->GetWorld()->GetBlock( X, Y, Z );
|
|
if (PlaceBlock != E_BLOCK_AIR
|
|
&& PlaceBlock != E_BLOCK_WATER
|
|
&& PlaceBlock != E_BLOCK_STATIONARY_WATER
|
|
&& PlaceBlock != E_BLOCK_LAVA
|
|
&& PlaceBlock != E_BLOCK_STATIONARY_LAVA
|
|
&& !bIgnoreCollision ) { //tried to place a block *into* another?
|
|
break; //happens when you place a block aiming at side of block like torch or stem
|
|
}
|
|
|
|
// Check whether selected item is allowed to be placed on specific surface
|
|
bool bIllegalSurface = false;
|
|
ENUM_BLOCK_ID SurfaceBlock = (ENUM_BLOCK_ID)m_Player->GetWorld()->GetBlock( X, Y-1, Z );
|
|
switch( PacketData->m_ItemType )
|
|
{
|
|
case E_BLOCK_YELLOW_FLOWER: // Can ONLY be placed on dirt/grass
|
|
case E_BLOCK_RED_ROSE:
|
|
case E_BLOCK_SAPLING:
|
|
switch( SurfaceBlock )
|
|
{
|
|
case E_BLOCK_DIRT:
|
|
case E_BLOCK_GRASS:
|
|
bIllegalSurface = false;
|
|
break;
|
|
default:
|
|
bIllegalSurface = true;
|
|
break;
|
|
};
|
|
break;
|
|
case E_BLOCK_BROWN_MUSHROOM: // Can be placed on pretty much anything, with exceptions
|
|
case E_BLOCK_RED_MUSHROOM:
|
|
switch( SurfaceBlock )
|
|
{
|
|
case E_BLOCK_GLASS:
|
|
case E_BLOCK_YELLOW_FLOWER:
|
|
case E_BLOCK_RED_ROSE:
|
|
case E_BLOCK_BROWN_MUSHROOM:
|
|
case E_BLOCK_RED_MUSHROOM:
|
|
case E_BLOCK_CACTUS:
|
|
bIllegalSurface = true;
|
|
break;
|
|
}
|
|
break;
|
|
case E_BLOCK_CACTUS:
|
|
if( SurfaceBlock != E_BLOCK_SAND && SurfaceBlock != E_BLOCK_CACTUS ) // Cactus can only be placed on sand and itself
|
|
bIllegalSurface = true;
|
|
|
|
// Check surroundings. Cacti may ONLY be surrounded by air
|
|
cWorld* World = m_Player->GetWorld();
|
|
if( World->GetBlock( X-1, Y, Z ) != E_BLOCK_AIR
|
|
|| World->GetBlock( X+1, Y, Z ) != E_BLOCK_AIR
|
|
|| World->GetBlock( X, Y, Z-1 ) != E_BLOCK_AIR
|
|
|| World->GetBlock( X, Y, Z+1 ) != E_BLOCK_AIR
|
|
)
|
|
{
|
|
bIllegalSurface = true;
|
|
}
|
|
break;
|
|
};
|
|
|
|
if( bIllegalSurface )
|
|
break;
|
|
|
|
if(bRemoveItem)
|
|
{
|
|
if((m_Player->GetGameMode() != 1) && !m_Player->GetInventory().RemoveItem( Item ))
|
|
break;
|
|
}
|
|
|
|
|
|
if (isDoor)
|
|
{
|
|
if ( ( m_Player->GetWorld()->GetBlock( X, Y+1, Z ) == E_BLOCK_AIR ) || ( m_Player->GetWorld()->GetBlock( X, Y+1, Z ) == E_BLOCK_AIR ) )
|
|
{
|
|
m_Player->GetWorld()->SetBlock( X, Y+1, Z, (char)PacketData->m_ItemType, MetaData + 8 );
|
|
m_Player->GetWorld()->SetBlock( X, Y, Z, (char)PacketData->m_ItemType, MetaData );
|
|
}
|
|
} else {
|
|
m_Player->GetWorld()->SetBlock( X, Y, Z, (char)PacketData->m_ItemType, MetaData );
|
|
}
|
|
|
|
|
|
if (UpdateRedstone)
|
|
{
|
|
cRedstone Redstone(m_Player->GetWorld());
|
|
Redstone.ChangeRedstone( PacketData->m_PosX, PacketData->m_PosY+1, PacketData->m_PosZ, AddedCurrent );
|
|
}
|
|
|
|
}
|
|
}
|
|
/*
|
|
// Remove stuff with stick! :D
|
|
if( m_Username.compare("FakeTruth") == 0 )
|
|
{ // It's me! :D
|
|
if( PacketData->m_ItemType == 280 )
|
|
{
|
|
cRoot::Get()->GetWorld()->SetBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, 0, 0 );
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
break;
|
|
case E_PICKUP_SPAWN:
|
|
{
|
|
LOG("Received packet E_PICKUP_SPAWN");
|
|
cPacket_PickupSpawn* PacketData = reinterpret_cast<cPacket_PickupSpawn*>(a_Packet);
|
|
|
|
cItem DroppedItem;
|
|
DroppedItem.m_ItemID = (ENUM_ITEM_ID)PacketData->m_Item;
|
|
DroppedItem.m_ItemCount = PacketData->m_Count;
|
|
DroppedItem.m_ItemHealth = 0x0; // TODO: Somehow figure out what item was dropped, and apply correct health
|
|
if( m_Player->GetInventory().RemoveItem( DroppedItem ) )
|
|
{
|
|
cPickup* Pickup = new cPickup( PacketData );
|
|
Pickup->Initialize( m_Player->GetWorld() );
|
|
}
|
|
}
|
|
break;
|
|
case E_CHAT:
|
|
{
|
|
cPacket_Chat* PacketData = reinterpret_cast<cPacket_Chat*>(a_Packet);
|
|
if( !cRoot::Get()->GetServer()->Command( *this, PacketData->m_Message.c_str() ) )
|
|
{
|
|
PacketData->m_Message.insert( 0, "<"+m_Player->GetColor() + m_pState->Username + cChatColor::White + "> " );
|
|
cRoot::Get()->GetServer()->Broadcast( *PacketData );
|
|
}
|
|
}
|
|
break;
|
|
case E_PLAYERLOOK:
|
|
{
|
|
cPacket_PlayerLook* PacketData = reinterpret_cast<cPacket_PlayerLook*>(a_Packet);
|
|
m_Player->SetRotation( PacketData->m_Rotation );
|
|
m_Player->SetPitch( PacketData->m_Pitch );
|
|
m_Player->SetTouchGround( PacketData->m_bFlying );
|
|
m_Player->WrapRotation();
|
|
}
|
|
break;
|
|
case E_PLAYERMOVELOOK:
|
|
{
|
|
cPacket_PlayerMoveLook* PacketData = reinterpret_cast<cPacket_PlayerMoveLook*>(a_Packet);
|
|
m_Player->MoveTo( Vector3d( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ ) );
|
|
m_Player->SetStance( PacketData->m_Stance );
|
|
m_Player->SetTouchGround( PacketData->m_bFlying );
|
|
m_Player->SetRotation( PacketData->m_Rotation );
|
|
m_Player->SetPitch( PacketData->m_Pitch );
|
|
m_Player->WrapRotation();
|
|
}
|
|
break;
|
|
case E_ANIMATION:
|
|
{
|
|
cPacket_ArmAnim* PacketData = reinterpret_cast<cPacket_ArmAnim*>(a_Packet);
|
|
PacketData->m_EntityID = m_Player->GetUniqueID();
|
|
cRoot::Get()->GetServer()->Broadcast( *PacketData, this );
|
|
}
|
|
break;
|
|
case E_ITEM_SWITCH:
|
|
{
|
|
cPacket_ItemSwitch* PacketData = reinterpret_cast<cPacket_ItemSwitch*>(a_Packet);
|
|
|
|
m_Player->GetInventory().SetEquippedSlot( PacketData->m_SlotNum );
|
|
|
|
cPacket_EntityEquipment Equipment;
|
|
Equipment.m_ItemID = (short)m_Player->GetInventory().GetEquippedItem().m_ItemID;
|
|
Equipment.m_Slot = 0;
|
|
Equipment.m_UniqueID = m_Player->GetUniqueID();
|
|
cRoot::Get()->GetServer()->Broadcast( Equipment, this );
|
|
}
|
|
break;
|
|
case E_WINDOW_CLOSE:
|
|
{
|
|
cPacket_WindowClose* PacketData = reinterpret_cast<cPacket_WindowClose*>(a_Packet);
|
|
m_Player->CloseWindow(PacketData->m_Close);
|
|
/*
|
|
if( PacketData->m_Close > 0 ) // Don't care about closing inventory
|
|
{
|
|
m_Player->CloseWindow();
|
|
}
|
|
*/
|
|
}
|
|
break;
|
|
case E_WINDOW_CLICK:
|
|
{
|
|
cPacket_WindowClick* PacketData = reinterpret_cast<cPacket_WindowClick*>(a_Packet);
|
|
if( PacketData->m_WindowID == 0 )
|
|
{
|
|
m_Player->GetInventory().Clicked( PacketData );
|
|
}
|
|
else
|
|
{
|
|
cWindow* Window = m_Player->GetWindow();
|
|
if( Window ) Window->Clicked( PacketData, *m_Player );
|
|
else LOG("No 'other' window! WTF");
|
|
}
|
|
}
|
|
break;
|
|
case E_UPDATE_SIGN:
|
|
{
|
|
cPacket_UpdateSign* PacketData = reinterpret_cast<cPacket_UpdateSign*>(a_Packet);
|
|
cWorld* World = m_Player->GetWorld();
|
|
cChunk* Chunk = World->GetChunkOfBlock( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
|
|
cBlockEntity* BlockEntity = Chunk->GetBlockEntity( PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ );
|
|
if( BlockEntity && (BlockEntity->GetBlockType() == E_BLOCK_SIGN_POST || BlockEntity->GetBlockType() == E_BLOCK_WALLSIGN ) )
|
|
{
|
|
cSignEntity* Sign = reinterpret_cast< cSignEntity* >(BlockEntity);
|
|
Sign->SetLines( PacketData->m_Line1, PacketData->m_Line2, PacketData->m_Line3, PacketData->m_Line4 );
|
|
Sign->SendTo( 0 ); // Broadcast to all players in chunk
|
|
}
|
|
}
|
|
break;
|
|
case E_USE_ENTITY:
|
|
{
|
|
cPacket_UseEntity* PacketData = reinterpret_cast<cPacket_UseEntity*>(a_Packet);
|
|
if( PacketData->m_bLeftClick )
|
|
{
|
|
cWorld* World = m_Player->GetWorld();
|
|
cEntity* Entity = World->GetEntity( PacketData->m_TargetID );
|
|
if( Entity && Entity->IsA("cPawn") )
|
|
{
|
|
cPawn* Pawn = (cPawn*)Entity;
|
|
Pawn->TakeDamage( 1, m_Player );
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case E_RESPAWN:
|
|
{
|
|
m_Player->Respawn();
|
|
}
|
|
break;
|
|
case E_DISCONNECT:
|
|
{
|
|
LOG("Received d/c packet from %s", GetUsername().c_str());
|
|
cPacket_Disconnect* PacketData = reinterpret_cast<cPacket_Disconnect*>(a_Packet);
|
|
if( !cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_DISCONNECT, 2, PacketData->m_Reason.c_str(), m_Player ) )
|
|
{
|
|
cPacket_Chat DisconnectMessage( m_pState->Username + " disconnected: " + PacketData->m_Reason );
|
|
cRoot::Get()->GetServer()->Broadcast( DisconnectMessage );
|
|
}
|
|
Destroy();
|
|
return;
|
|
}
|
|
break;
|
|
case E_KEEP_ALIVE:
|
|
{
|
|
cPacket_KeepAlive *PacketData = reinterpret_cast<cPacket_KeepAlive*>(a_Packet);
|
|
if (PacketData->m_KeepAliveID == m_PingID)
|
|
{
|
|
cTimer t1;
|
|
m_Ping = (short)((t1.GetNowTime() - m_PingStartTime) / 2);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::Tick(float a_Dt)
|
|
{
|
|
(void)a_Dt;
|
|
if( cWorld::GetTime() - m_TimeLastPacket > 30.f ) // 30 seconds time-out
|
|
{
|
|
cPacket_Disconnect DC("Nooooo!! You timed out! D: Come back!");
|
|
DC.Send( m_pState->Socket );
|
|
|
|
cSleep::MilliSleep( 1000 ); // Give packet some time to be received
|
|
|
|
Destroy();
|
|
}
|
|
|
|
cTimer t1;
|
|
// Send ping packet
|
|
if (m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime()) {
|
|
MTRand r1;
|
|
m_PingID = r1.randInt();
|
|
cPacket_KeepAlive Ping(m_PingID);
|
|
m_PingStartTime = t1.GetNowTime();
|
|
Send(Ping);
|
|
m_LastPingTime = m_PingStartTime;
|
|
}
|
|
|
|
if( m_bSendLoginResponse )
|
|
{
|
|
m_bSendLoginResponse = false;
|
|
|
|
// Spawn player (only serversided, so data is loaded)
|
|
m_Player = new cPlayer( this, GetUsername() ); // !!DO NOT INITIALIZE!! <- is done after receiving MoveLook Packet
|
|
|
|
cWorld* World = cRoot::Get()->GetWorld( m_Player->GetLoadedWorldName() );
|
|
if( !World ) World = cRoot::Get()->GetDefaultWorld();
|
|
World->LockEntities();
|
|
m_Player->LoginSetGameMode ( World->GetGameMode() ); //set player's gamemode to server's gamemode at login. TODO: set to last player's gamemode at logout
|
|
|
|
m_Player->SetIP ( m_pState->Socket.GetIPString() );
|
|
|
|
cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_PLAYER_SPAWN, 1, m_Player );
|
|
|
|
// Return a server login packet
|
|
cPacket_Login LoginResponse;
|
|
LoginResponse.m_ProtocolVersion = m_Player->GetUniqueID();
|
|
//LoginResponse.m_Username = "";
|
|
LoginResponse.m_ServerMode = m_Player->GetGameMode(); //set gamemode from player.
|
|
LoginResponse.m_MapSeed = cRoot::Get()->GetWorld()->GetWorldSeed();
|
|
LoginResponse.m_Dimension = 0;
|
|
LoginResponse.m_MaxPlayers = (unsigned char)cRoot::Get()->GetWorld()->GetMaxPlayers();
|
|
LoginResponse.m_Difficulty = 2;
|
|
Send( LoginResponse );
|
|
|
|
// Send Weather if raining:
|
|
if ( (World->GetWeather() == 1) || (World->GetWeather() == 2) ) {
|
|
cPacket_NewInvalidState RainPacket;
|
|
RainPacket.m_Reason = 1; //begin rain
|
|
Send( RainPacket );
|
|
}
|
|
|
|
// Send time
|
|
Send( cPacket_TimeUpdate( World->GetWorldTime() ) );
|
|
|
|
// Send inventory
|
|
m_Player->GetInventory().SendWholeInventory( this );
|
|
|
|
// Send health
|
|
cPacket_UpdateHealth Health;
|
|
Health.m_Health = (short)m_Player->GetHealth();
|
|
Health.m_Food = m_Player->GetFood();
|
|
Health.m_Saturation = m_Player->GetFoodSaturation();
|
|
Send(Health);
|
|
|
|
World->UnlockEntities();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::Send( const cPacket & a_Packet, ENUM_PRIORITY a_Priority /* = E_PRIORITY_NORMAL */ )
|
|
{
|
|
if( m_bKicking ) return; // Don't add more packets if player is getting kicked anyway
|
|
|
|
bool bSignalSemaphore = true;
|
|
m_pState->SendCriticalSection.Lock();
|
|
if( a_Priority == E_PRIORITY_NORMAL )
|
|
{
|
|
if( a_Packet.m_PacketID == E_REL_ENT_MOVE_LOOK )
|
|
{
|
|
PacketList & Packets = m_pState->PendingNrmSendPackets;
|
|
for( std::list<cPacket*>::iterator itr = Packets.begin(); itr != Packets.end(); ++itr )
|
|
{
|
|
bool bBreak = false;
|
|
switch( (*itr)->m_PacketID )
|
|
{
|
|
case E_REL_ENT_MOVE_LOOK:
|
|
{
|
|
const cPacket_RelativeEntityMoveLook* ThisPacketData = reinterpret_cast< const cPacket_RelativeEntityMoveLook* >(&a_Packet);
|
|
cPacket_RelativeEntityMoveLook* PacketData = reinterpret_cast< cPacket_RelativeEntityMoveLook* >(*itr);
|
|
if( ThisPacketData->m_UniqueID == PacketData->m_UniqueID )
|
|
{
|
|
//LOGINFO("Optimized by removing double packet");
|
|
Packets.erase( itr );
|
|
bBreak = true;
|
|
bSignalSemaphore = false; // Because 1 packet is removed, semaphore count is the same
|
|
delete PacketData;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if( bBreak )
|
|
break;
|
|
}
|
|
}
|
|
m_pState->PendingNrmSendPackets.push_back( a_Packet.Clone() );
|
|
}
|
|
else if( a_Priority == E_PRIORITY_LOW ) m_pState->PendingLowSendPackets.push_back( a_Packet.Clone() );
|
|
m_pState->SendCriticalSection.Unlock();
|
|
if( bSignalSemaphore )
|
|
m_pState->pSemaphore->Signal();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::SendThread( void *lpParam )
|
|
{
|
|
cClientHandle* self = (cClientHandle*)lpParam;
|
|
sClientHandleState* m_pState = self->m_pState;
|
|
PacketList & NrmSendPackets = m_pState->PendingNrmSendPackets;
|
|
PacketList & LowSendPackets = m_pState->PendingLowSendPackets;
|
|
|
|
|
|
while( self->m_bKeepThreadGoing && m_pState->Socket )
|
|
{
|
|
m_pState->pSemaphore->Wait();
|
|
m_pState->SendCriticalSection.Lock();
|
|
//LOG("Pending packets: %i", m_PendingPackets.size() );
|
|
if( NrmSendPackets.size() + LowSendPackets.size() > MAX_SEMAPHORES )
|
|
{
|
|
LOGERROR("ERROR: Too many packets in queue for player %s !!", self->GetUsername().c_str());
|
|
cPacket_Disconnect DC("Too many packets in queue.");
|
|
DC.Send( m_pState->Socket );
|
|
|
|
cSleep::MilliSleep( 1000 ); // Give packet some time to be received
|
|
|
|
self->Destroy();
|
|
m_pState->SendCriticalSection.Unlock();
|
|
break;
|
|
}
|
|
if( NrmSendPackets.size() == 0 && LowSendPackets.size() == 0 )
|
|
{
|
|
if( self->m_bKeepThreadGoing ) LOGERROR("ERROR: Semaphore was signaled while PendingSendPackets.size == 0");
|
|
m_pState->SendCriticalSection.Unlock();
|
|
continue;
|
|
}
|
|
if( NrmSendPackets.size() > MAX_SEMAPHORES/2 )
|
|
{
|
|
LOGINFO("Pending packets: %i Last: 0x%02x", NrmSendPackets.size(), (*NrmSendPackets.rbegin())->m_PacketID );
|
|
}
|
|
|
|
cPacket* Packet = 0;
|
|
if( NrmSendPackets.size() > 0 )
|
|
{
|
|
Packet = *NrmSendPackets.begin();
|
|
NrmSendPackets.erase( NrmSendPackets.begin() );
|
|
}
|
|
else if( LowSendPackets.size() > 0 )
|
|
{
|
|
Packet = *LowSendPackets.begin();
|
|
LowSendPackets.erase( LowSendPackets.begin() );
|
|
}
|
|
m_pState->SendCriticalSection.Unlock();
|
|
|
|
m_pState->SocketCriticalSection.Lock();
|
|
if( !m_pState->Socket )
|
|
{
|
|
m_pState->SocketCriticalSection.Unlock();
|
|
break;
|
|
}
|
|
//LOG("Send packet: 0x%2x", Packet->m_PacketID );
|
|
bool bSuccess = Packet->Send( m_pState->Socket );
|
|
m_pState->SocketCriticalSection.Unlock();
|
|
if( !bSuccess )
|
|
{
|
|
LOGERROR("ERROR: While sending packet 0x%02x", Packet->m_PacketID );
|
|
delete Packet;
|
|
self->Destroy();
|
|
break;
|
|
}
|
|
delete Packet;
|
|
|
|
if( self->m_bKicking && (NrmSendPackets.size() + LowSendPackets.size() == 0) ) // Disconnect player after all packets have been sent
|
|
{
|
|
cSleep::MilliSleep( 1000 ); // Give all packets some time to be received
|
|
self->Destroy();
|
|
break;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cClientHandle::ReceiveThread( void *lpParam )
|
|
{
|
|
LOG("ReceiveThread");
|
|
|
|
cClientHandle* self = (cClientHandle*)lpParam;
|
|
|
|
|
|
char temp = 0;
|
|
int iStat = 0;
|
|
|
|
cSocket socket = self->GetSocket();
|
|
|
|
while( self->m_bKeepThreadGoing )
|
|
{
|
|
iStat = socket.Receive( &temp, 1, 0 );
|
|
if( cSocket::IsSocketError(iStat) || iStat == 0 )
|
|
{
|
|
LOG("CLIENT DISCONNECTED (%i bytes):%s", iStat, GetWSAError().c_str() );
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
//LOG("Recv packet: 0x%2x", (unsigned char)temp );
|
|
cPacket* pPacket = self->m_pState->PacketMap[ (unsigned char)temp ];
|
|
if( pPacket )
|
|
{
|
|
if( pPacket->Parse( socket ) )
|
|
{
|
|
self->AddPacket( pPacket );
|
|
//self->HandlePendingPackets();
|
|
}
|
|
else
|
|
{
|
|
LOGERROR("Something went wrong during PacketID 0x%02x (%s)", temp, cSocket::GetLastErrorString() );
|
|
LOG("CLIENT %s DISCONNECTED", self->GetUsername().c_str());
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LOG("Unknown packet: 0x%02x \'%c\' %i", (unsigned char)temp, (unsigned char)temp, (unsigned char)temp );
|
|
|
|
|
|
AString Reason;
|
|
Printf(Reason, "[C->S] Unknown PacketID: 0x%02x", (unsigned char)temp );
|
|
cPacket_Disconnect DC(Reason);
|
|
DC.Send( socket );
|
|
|
|
cSleep::MilliSleep( 1000 ); // Give packet some time to be received
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
self->Destroy();
|
|
|
|
LOG("ReceiveThread STOPPED");
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const AString & cClientHandle::GetUsername(void) const
|
|
{
|
|
return m_pState->Username;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const cSocket & cClientHandle::GetSocket()
|
|
{
|
|
return m_pState->Socket;
|
|
}
|
|
|
|
|
|
|
|
|