mcserver/source/SignEntity.cpp

131 lines
2.0 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "SignEntity.h"
#include "Player.h"
#include "ClientHandle.h"
#include "World.h"
#include "Root.h"
#include <json/json.h>
cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World)
: cBlockEntity(a_BlockType, a_X, a_Y, a_Z, a_World)
{
}
cSignEntity::~cSignEntity()
{
}
// It don't do anything when 'used'
void cSignEntity::UsedBy( cPlayer * a_Player )
{
(void)a_Player;
}
void cSignEntity::SetLines( const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 )
{
m_Line[0] = a_Line1;
m_Line[1] = a_Line2;
m_Line[2] = a_Line3;
m_Line[3] = a_Line4;
}
void cSignEntity::SetLine( int a_Index, const AString & a_Line )
{
if( a_Index < 4 && a_Index > -1 )
{
m_Line[a_Index] = a_Line;
}
}
AString cSignEntity::GetLine( int a_Index ) const
{
if( a_Index < 4 && a_Index > -1 )
{
return m_Line[a_Index];
}
return "";
}
void cSignEntity::SendTo(cClientHandle & a_Client)
{
a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]);
}
#define READ(File, Var) \
if (File.Read(&Var, sizeof(Var)) != sizeof(Var)) \
{ \
LOGERROR("ERROR READING cSignEntity %s FROM FILE (line %d)", #Var, __LINE__); \
return false; \
}
bool cSignEntity::LoadFromJson( const Json::Value & a_Value )
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
m_PosZ = a_Value.get("z", 0).asInt();
m_Line[0] = a_Value.get("Line1", "").asString();
m_Line[1] = a_Value.get("Line2", "").asString();
m_Line[2] = a_Value.get("Line3", "").asString();
m_Line[3] = a_Value.get("Line4", "").asString();
return true;
}
void cSignEntity::SaveToJson( Json::Value & a_Value )
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
a_Value["Line1"] = m_Line[0];
a_Value["Line2"] = m_Line[1];
a_Value["Line3"] = m_Line[2];
a_Value["Line4"] = m_Line[3];
}