88 lines
1.6 KiB
C++
88 lines
1.6 KiB
C++
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#pragma once
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// tolua_begin
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class cDoors
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{
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public:
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static char RotationToMetaData(double a_Rotation)
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{
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a_Rotation += 90 + 45; // So its not aligned with axis
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if (a_Rotation > 360)
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{
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a_Rotation -= 360;
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}
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if (a_Rotation >= 0.f && a_Rotation < 90)
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{
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return 0x0;
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}
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else if ((a_Rotation >= 180) && (a_Rotation < 270))
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{
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return 0x2;
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}
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else if ((a_Rotation >= 90) && (a_Rotation < 180))
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{
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return 0x1;
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}
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else
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{
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return 0x3;
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}
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}
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static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData)
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{
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a_MetaData ^= 4; //XOR bit 2 aka 3. bit (Door open state)
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return a_MetaData;
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}
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static void ChangeDoor(cWorld * a_World, int a_X, int a_Y, int a_Z)
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{
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NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z);
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a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData));
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if (OldMetaData & 8)
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{
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// Current block is top of the door
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BLOCKTYPE BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z);
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NIBBLETYPE BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z);
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if (IsDoor(BottomBlock) && !(BottomMeta & 8))
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{
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a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta));
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}
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}
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else
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{
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// Current block is bottom of the door
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BLOCKTYPE TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z);
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NIBBLETYPE TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z);
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if (IsDoor(TopBlock) && (TopMeta & 8))
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{
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a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta));
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}
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}
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}
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inline static bool IsDoor(BLOCKTYPE a_Block)
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{
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return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR);
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}
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} ;
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// tolua_end
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