mcserver/source/Mobs/PassiveMonster.h

27 lines
448 B
C++

#pragma once
#include "Monster.h"
class cPassiveMonster :
public cMonster
{
typedef cMonster super;
public:
cPassiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
/// When hit by someone, run away
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
} ;