29 lines
658 B
C++
29 lines
658 B
C++
#pragma once
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#include "cPacket.h"
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#include "PacketID.h"
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class cPlayer;
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class cPacket_PlayerPosition : public cPacket
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{
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public:
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cPacket_PlayerPosition( cPlayer* a_Player );
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cPacket_PlayerPosition()
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: m_PosX( 0.0 )
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, m_PosY( 0.0 )
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, m_Stance( 0.0 )
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, m_PosZ( 0.0 )
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, m_bFlying( false )
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{ m_PacketID = E_PLAYERPOS; }
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virtual cPacket* Clone() const { return new cPacket_PlayerPosition(*this); }
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virtual bool Parse(cSocket & a_Socket);
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virtual bool Send(cSocket & a_Socket);
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double m_PosX;
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double m_PosY;
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double m_Stance;
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double m_PosZ;
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bool m_bFlying; // Yeah.. wtf
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static const unsigned int c_Size = 34;
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}; |