mcserver/source/Mobs/Zombiepigman.h

28 lines
422 B
C++

#pragma once
#include "PassiveAggressiveMonster.h"
class cZombiepigman :
public cPassiveAggressiveMonster
{
typedef cPassiveAggressiveMonster super;
public:
cZombiepigman(void);
CLASS_PROTODEF(cZombiepigman);
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void KilledBy(cEntity * a_Killer) override;
} ;